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    Topics created by artch

    • Migration from Slack to Discord
      News & Announcements • • artch

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      The initial setup of our brand new Discord server is completed. Here is the permanent invitation link: https://discord.gg/RjSS5fQuFx Screeps Slack will be not maintained anymore.
    • Arena Closed Alpha has started!
      News & Announcements • • artch

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      Haven't had much time to play but so far it's great. Good job, this is exactly what I've been dreaming of, can't wait to have more time to play with it!
    • Season #2
      News & Announcements • • artch

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      Season #2 spawning starts on February 15. The season start is March 1. Get prepared! We will announce detailed rules and release the documentation on February 15.
    • Ideas for next seasons
      News & Announcements • • artch

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      @gadjung said in Ideas for Season #2: SnakeMaze: Every room has maximum of 2 joined rooms thus forming a one-way-in, one-way-out tunnel-like rooms so in order to expand / reach highways / reach SK rooms going through someone else room would be mandatory (either with force or diplomacy) Oh, i like this. Should be really simple to do and change the general dynamic up a good bit. An idea that came to mind was a War for the Underworld (was it?) kinda season, where we have to dig out the rooms. So basically all (or most) of the plain tiles are filled with constructed walls and paths to points of interest have to be dug out by dismantling the walls there. A random number could be 10k hits on them by default and maybe more/less around certain objects (e.g. 100k at range 1 to controllers, 50k around exits etc.), possibly leaving out certain other spots - like around the sources. Placing one's initial spawn on constructed walls would have to be enabled and successful placement should probably remove walls on the selected tile and the 8 surrounding tiles, but other than that it should be fairly easy to implement. Not sure if this would be enough for a whole season by itself, but it could be a mechanic at least.
    • In-game forum announcements
      News & Announcements • • artch

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      @artch Ah hah, I have it. I habitually open links like that in a new tab by middle-clicking. This doesn't trigger your logic to clear the flag.
    • Game.cpu.generatePixel change
      News & Announcements • • artch

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      @artch could we please update the documentation to reflect this change? I'm not sure how somebody would know about this other than finding this article or perhaps reading screeps source code. https://docs.screeps.com/api/#Game.cpu.generatePixel [edit] Sorry, I didn't read the full thread but it sounds like intents are no longer cancelled. Docs are up to date then. Thx.
    • Screeps Arena Preorder
      News & Announcements • • artch

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      Closed Alpha has started! https://screeps.com/forum/topic/3173/arena-closed-alpha-has-started
    • Season #1 announcement
      News & Announcements • • artch

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      Season entry fee has been dropped to 4 Access Keys. We are going to lower the fee over time according to the following schedule: December 15 - 3 Access Keys January 1 - 2 Access Keys January 15 - 1 Access Keys
    • Map Visuals
      News & Announcements • • artch

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      Map visuals are great. However, one has failed to locate a facility for enabling the map visuals permanently in the steam client. The map visuals are disabled again, once one enters the room and returns to the world map by perusing the "World" button.
    • PTR Changelog 2020-08-30: Map Visuals
      News & Announcements • • artch

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      If possible, it would be helpful if the console was available while in map view as well
    • Decorations update
      News & Announcements • • artch

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      How can one determine the color codes of the existing themes, such that a custom color decoration can be tailored to match?
    • PTR Changelog 2020-06-05: Decorations
      News & Announcements • • artch

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      Exposing decorations in the API does not match our design concept. We are not going down that road in any of its form. Decorations is a fully client-side feature.
    • Attack Rank Monthly Video
      News & Announcements • • artch

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      @tigga the video is being currently crafted. It will be uploaded as soon as it's ready
    • Dev update 2020-03-08: new account resources
      News & Announcements • • artch

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      For those who still don't understand or are skeptical why this is a step in the right direction watch this: It is old but still relevant.
    • Dev update 2020-01-19: Decorations
      News & Announcements • • artch

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      I take back every bad thing I thought about this decorations update. The screeps look awesome and I love them! Hope to see lots and lots of strange looking screeps running around the map when this update is launched.
    • Steam client Chromium update
      News & Announcements • • artch

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      @omnistegan This branch is now default, the beta is deactivated.
    • Draft: Seasonal server
      News & Announcements • • artch

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      Finally a idea that could bring a steadier and new income stream. (And even managed to make me post something) However here are my two cents that are needed for it to be a success: Undiscovered world map / fog of war equal CPU limit for all participants you get one chance in a run, so be prepared to defend your self A "season run" starts monthly, the time frame should be a 1/3 year aka 4 month. Players need to be registered in advance for a "season run" and get grouped based on their overall screeps metrics. (if available) Season servers are instances with a fixed amount of equal starting rooms that get randomly populated with players of a group so they are on equal footing. (This is to ensure server performance and fairness) Ideally there are three entry models: season pass: Includes entry fee and a subscription for one entire "season run" entry fee: a discounted one off payment for players with active subscriptions subscription token: you already made money of this and it is a good method to reward very active players There need to be rewards that have worth like subscription tokens and unique season items like cosmetics or tiered (depending on season performance) landmarks (interesting structures that do nothing besides wasting their building material/space just because you can) A perk of this approach is, once you have your "season" developed there is actually no need to "abandon" old seasons since people need to register for them anyway. This allows all players to get the collectibles over time even if they have to wait for a big enough crowd to start up a server instance. Older season simply can get cheaper over time. This is something where I gladly would fork some cash over. I have a lifetime sub because I'm not that interested in screeps and try to keep my footprint as small as possible on the server as long I'm not playing actively besides grinding some GCL. But the season idea is something that I would invest time in since it is something definitive with a goal.
    • Factories, new resources, NPC Strongholds
      News & Announcements • • artch

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      Took down a lvl 4 stronghold for the first time: https://screeps.com/a/#!/history/shard1/W6S25?t=27636900 pretty shakey.