@davaned I have about 100,000
GO in my empire I can't sell because nobody wants it, but invaders drop it all the time. If I could break it down and sell off the base minerals I might.
Posts made by WarInternal
RE: Is ES6 supported?
Last I checked we had all of ES6 except maybe the import/export keywords, and that wasn't a deal breaker for me. The good stuff like class syntax, arrow functions, array and object destructuring I use liberally throughout my code and can attest it works beautifully.
Allow calling notifyWhenAttacked during spawning
Creep.prototype.notifyWhenAttackedhas a check that prevents it from being called during spawning, which doesn't really make sense as that action doesn't affect the world around it.
Also I think we should have an option in the spawnCreep call to disable notifications at spawn time.
RE: StructureSpawn causing "circular structure" error on JSON.stringify()
I believe we can reach a compromise on this. Allow game objects to be serialized still, maybe mark a few properties as non-enumerable to prevent the circular errors. But not all of them, we still want to be able to inspect an object on the console. Then for
Memoryserialize use the 2nd parameter of
JSON.stringify, the replacer, to exclude game objects or throw an error that they have a game object in memory.
RE: New Community Manager
So you got attacked in a PvP game about coding and automation and you're upset? You still have your code, market credits, and GCL. You learn, improve your defense, and respawn to try again. If you automate room construction and claiming suddenly getting removed becomes far less of a setback.
RE: Changelog 2017-09-28
@artch Currently a bug in the implementation.
ReferenceError: roomObjects is not defined at spawnCreep (C:\Program Files (x86)\Steam\steamapps\common\Screeps\server\node_modules\@screeps\engine\dist\game\structures.js:1253:70) at . (evalmachine.:1:72)
when passing in energyStructures