@key2130 That's right there in the documentation:
The target has to be at adjacent square to the creep.
You need to check if your healer is next to the damaged creep (and move the healer towards the damaged creep if it's away)
@key2130 That's right there in the documentation:
The target has to be at adjacent square to the creep.
You need to check if your healer is next to the damaged creep (and move the healer towards the damaged creep if it's away)
@hailhydra The season 4 is over. Season 5 is to be announced later.
@trepidimous Thanks for the report, we'll look into it a bit later
Hello everyone, and welcome to Season #4!
In this season, special unarmed caravans randomly appear in crossroad rooms to travel to another crossroad room. Every creep in a caravan initially carries 1 unit of a random commodity and accepts the same commodity. Players are supposed to produce commodities, intercept those caravans and transfer the produced commodities to the correspondent creep to earn season score points. Carriers will drop resources they don’t accept to the ground. They also will explode when damaged or blocked.
Other game changes: every player has 100 CPU, the market is not available, terminal structures can send resources only to your own terminals. Also, there will be no usual portals.
This is an intentional gameplay restriction.
@geir1983 Thank you for the report, we'll take a look.
@marvintmb thank you for the report. We already aware of the issue and working on the fix.
@114514 As far as I can see, you settled at shard3 where CPU is always limited to 20 CPU. In order to use your additional CPU on other shards please assign it where you want it. You can do that either by Game.cpu.setShardLimits
method or use the game UI.
This is a known issue, but thank you for reporting it anyway.
This is a minor update containing the fix of decaying resources at the same tick they were dropped.
UPD: This fix is available in private server version 4.2.14
.