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    o4kapuk

    @o4kapuk

    Dev Team

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    TMB CoPS Dev Team

    Posts made by o4kapuk

    • RE: Season #2 is open!

      @tigga they should be there currently.

      @eiskalt Just like all obstacles do.

      posted in News & Announcements
      o4kapuk
    • Season #2 is open!

      0_1613427888844_season2.png

      Season #2 is open! Join now and place your spawn in the new seasonal event. The game will start on March 1 at 18:00 UTC. This season will last for 2 months, till May 1.

      How to join

      In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #2 access costs according to the following schedule:

      • 5 Access Keys - February 15
      • 4 Access Keys - March 1 (season start)
      • 3 Access Keys - March 15
      • 2 Access Keys - April 1
      • 1 Access Key - April 15

      Rules

      A new empty world is created. Every player has 100 CPU. New resource items (symbols) of 22 kinds appear in all rooms randomly from time to time. Collect and bring them to special structures (decoders) with the same symbol placed in all rooms with controllers (one decoder per room) to increase your season score. Note that only decoders placed in owned rooms are active. The more RCL is, the more season score points you get for decoding a symbol. World sectors are isolated from each other by huge constructed walls on the season start, so you have to dig your way to distant players. Players with the most collected resources win the season rewards.

      Other game changes: the market is not available, terminal structures can send resources only to your own terminals. Also, there will be no portals.

      API documentation for the season is already available.

      posted in News & Announcements
      o4kapuk
    • RE: Room controller stuck on LVL 7

      @avp2501 It's not 'stuck' yet. See StructureController.progress and StructureController.progressTotal properties.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: Alpha Map - can't zoom into edge rooms on smaller maps.

      @robalian This is a known issue, we expect to fix it before alpha map becomes beta.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: Crashing on m1 macs

      @w4rl0ck could you please (when you have time) test it with gSwitch for some time and share the results? Could you also check if the issue exists in the renderer demo app?

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: Seaons API docs need a little update

      @trepidimous thanks for the report, should be fixed.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: renewCreep returns OK when renewing claim creep but does not renew

      Should be fixed currently

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: Crashing on m1 macs

      Looks like people nw.js team are still working on Apple Silicon support.

      We keep an eye on them. Obviously, we can't start updating our builds before they finish.

      posted in Technical Issues and Bugs
      o4kapuk
    • Changelog 2021-01-25

      This is a very minor update containing the following:

      • ✨ Added new property StructureInvaderCore.spawning. It's identical to StructureSpawn.spawning.
      • 🐛 Fixed attackType in room event log for Creep.rangedMassAttack (see the issue report)
      • Some other minor fixes and tweaks

      This update is supported in private server version 4.2.11.

      posted in News & Announcements
      o4kapuk
    • RE: Event log not including attackType for rangedMassAttack

      @pruby should be fixed now

      posted in Technical Issues and Bugs
      o4kapuk