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    Feature Requests

    • Ability to pass custom heuristic formula to pathfinder.search
      • CrAzYDubC

      2
      2
      Posts
      115
      Views

      Have you seen the heuristicWeight option?
    • Change email subject to split notifications by shard (especially for seasonal)
      • SystemParadox

      5
      5
      Posts
      219
      Views

      A good thread.
    • Expose some property on strongholds (invader cores) related to spawning
      • Sneaky_Polar_Bear

      2
      2
      Posts
      120
      Views

      @sneaky_polar_bear its basically a dice roll if my emergency heal hits the right target or else i lose a creep. Well, you could go with a bigger creep.party, if you loose a creep, there's another to back it up. But as to the actual property request, I like it. Had the same thought||idea myself, the Doc has some other objects aswell which could have more describing properties. Firstly I would've thought PowerCreep, but game flow is based on ticks(a property showing exact time left). Since this thread, quote myself: @detox said in Game.market updates please: Also I think the 100 transaction limit for Game.market.incomingTransactions/Game.market.outgoingTransactions is too short, would be great to get full or at least way more history. Recently thought the Game.market transaction objects should exclude self-sent transactions (from an own room to an own room), or have another object(s) containing only transactions made to other players. At the moment I think Screeps is too SvS oriented. Nice thread.
    • A release procedure for changes
      • Rhef

      14
      14
      Posts
      484
      Views

      https://screeps.com/forum/topic/3122/in-game-forum-announcements
    • Make Pixels Great Again
      • Rhef

      3
      3
      Posts
      154
      Views

      Maybe they might change their mind about it? Or is it final? If it is, then why?
    • [Meta] Upvote / Downvote for feature ideas
      • Silten

      2
      2
      Posts
      131
      Views

      ️
    • Request: Remove Range Limitation on Observers
      • tedivm

      6
      6
      Posts
      1432
      Views

      Just FYI in case anyone else wonders if this happened, it was added to power creeps, see OPERATE_OBSERVER https://docs.screeps.com/power.html#Power-Creeps
    • Add Screeps Season to Screeps Status
      • djD-REK

      2
      2
      Posts
      330
      Views

      Wow thanks that was fast !!!
    • Add --> World Link to Season World "Chronicle Page" for Accessibility
      • djD-REK

      1
      1
      Posts
      113
      Views

      No one has replied

    • Allow access to Node's TextDecoder
      • joerichey

      4
      4
      Posts
      416
      Views

      As I understand it, Node's Buffer is dangerous to expose from a security perspective. This is because it allows you to allocate and access uninitialised memory... though perhaps in the context of IVM this is cleared? Anyway, at the very least it's a bunch of pointer leaks they probably don't want. Back to your original idea, providing TextEncoder and TextDecoder would be really useful not just for Rust users, but for anyone wanting to do custom memory or WASM modules. I'm in the JS crowd, but would love to have a proper way to store an ArrayBuffer in RawMemory or segments without an incredibly slow polyfill. JavaScript strings are just awful to deal with.
    • Get shard names and decoration manipulation
      • CrAzYDubC

      3
      3
      Posts
      170
      Views

      @jbyoshi My man. I even asked this on #help and no one knew.. haha. Must be overlooked by a lot of people. Thanks!
    • Update Market History.
      • likeafox

      4
      4
      Posts
      420
      Views

      Re: Game.market updates please Please.
    • Optimization for checkStructureAgainstController
      • Tigga

      4
      4
      Posts
      737
      Views

      yeah, agree with @Tigga , looking at github/engine code makes me believe, that the same mechanism may be in use at MMO server side and addressing the issue may give a boost to overall performance of all the shards.
    • Allow dismantling ruins
      • Rhef

      4
      4
      Posts
      369
      Views

      NO
    • How to store live object
      • FantasticMark

      7
      7
      Posts
      496
      Views

      @smokeman Thanks Smokeman! That helps a lot!
    • Allow players to choose the colour of their units on the new map
      • FrostBird347

      2
      2
      Posts
      321
      Views

      I was wondering where the color came from, it just arbitrarily chooses one of the badge colors? Yeah, that doesn't work. There are ONLY A FEW COLORS to even display. Your units, enemy units, screeps units, roads, structures, etc. Don't be lazy with the UI! Store them as 32 bit color values the user can set. Then, everyone is happy! Even that one guy with teal-chartreuse colorblindness can set the UI to something they can see.
    • Disable default notifications
      • Tigga

      11
      11
      Posts
      709
      Views

      It would be nice to be able to have option to enable notifications for player attacks vs invader attacks.
    • Allow rotation of visuals in style options
      • Communication

      2
      2
      Posts
      206
      Views

      Right now I use map visuals to draw straight lines between rooms, showing certain activities. I annotate those lines with text (kinda like flag colour and flag text). It'd be great if I could rotate that text to align with my line - it'd look much cleaner. Rotation is often a property in 2D graphics libraries, don't know if that's the case here. If so it may be fairly easy to expose.
    • Access keys and CPU unlocks
      • likeafox

      2
      2
      Posts
      654
      Views

      I guess for current tokens they'd have to away everyone Math.ceil(currentTokens / 10) "new" tokens as people have paid for these.
    • a way to set 'default' room decorations
      • alaricdragon

      1
      1
      Posts
      298
      Views

      No one has replied

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