Another aspect I hadn't considered. Resources all spawn based on ticks rather than time.
This could never change. The regen time is too tightly integrated and optimized in creep builds.
Regen every 55 hours instead of 50K ticks. Player harvesting would be completely unimpacted, especially since they already have to adjust to different regen amounts. The sticky part is the
ticksToRegeneration property, but I don't think a fuzzy value would break anything.
Deposits and PowerBanks:
From the player's point of view there is no change. It'd be a bit more work on the backend to convert from ticks to time.
It's all a little complicated and the result is not perfectly fair. I'd suggest it isn't worth it unless deliberately differing tick rates was going to be a feature of the shards.