@DoctorCat92 I'm quite happy with the prospect of frivolous additions. Ideally each player will find their own style and enrich the diversity of the Overworld. I assume the decorations will have sufficient variety and be visible to other players in world view.
For me personally I plan to use pixels to as a credit sink. I don't really want to become dependent on a credit stream to support my empire and it smells slightly of pay to win(1). Pixels gives me something else to do with my credit stockpile. I also hope pixels provide a meaningful way to long time players with lifetime subs financially support the game servers.
The commodity update was the first minor step toward world diversification. I think the devs are taking it slow. The #1 thing they can do to frustrate players is break their code. The #2 thing is not provide new content. I think it would be fun to play in a shard that geographically radically departs from the standard grid, but that would break soo many assumptions in people's code.
- I think screeps is uniquely positioned to not be pay to win. There is no amount of credits that make you win a conflict. If you don't have the code it aint gonna matter. If you have the code and too few rooms it aint gonna matter. If you have the code and the size you don't really need buy to resources. I think @Atavus is the closest to finding a true pay to win scenario on Shard3. Though in his case he's just burning through his credit stockpile, so it's more of a save-to-win.