You cannot, that's not how they work.
Gadjung
@Gadjung
Posts made by Gadjung
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RE: How do I connect containers or storage to spawn like extensions automatically are?
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RE: Seasonal Idea: King of the Hill
"Since you not only have to hold the room with creep alone"
i think most (if not all) of S1 and S2, top20 players can own a sector for themselves
that means that the 2-3 rooms/sector are quite untouchable by anyone else for scoring due to limited TTL of claim-body creeps. Only 'disrupting' might be possible, but still that would mean that player would probably have to sacrifice his/hers score-defence (since not owning a sector)
That alone would mean that the gap between top-players and everyone else would be huge.
With every room possible to score, there is still option for mediocre/new players to participate in some way, allows some agreements like in S1 to mitigate weak-player wipe, and there would be some more creativity with army of smaller claim creeps over big area or focusing on holding fewer more worth rooms with bigger claimers
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RE: Seasonal Idea: King of the Hill
- Emitter stations have an inherent quality. The greater the quality, the more score granted per CLAIM part
- Emitter stations are fairly uncommon, only 2-3 per sector
too easy for single player to control them with this set. I'd say every room has it, and regarding the quality:
- owned rooms have lowest multiplier (ie. x1)
- reserved rooms : x 2
- empty rooms : x5
- sk rooms : x8
- central rooms with portals x15
imo that would force some calculation about how to control area and should disallow easy snowball of top players, while still giving some competitiveness for weaker players.
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RE: Why is Arena not going with hex tiles?
i guess the main reason is that already have stuff working with squares
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RE: Season #2
@tigga said in Season #2 concept:
I still think the best way to achieve competition across all levels is to make the world non-uniform so there are good regions where strong players will want to be, and worse areas with less reward where lower level players can only have other low level players as competition.
For non-uniform world, my issue is that it leaves bigger parts of it less-usable and discourages respawning into 'worse' zones. Weaker players are not much affected by that since they don't have codebase with features that would get impacted by that. For 'medicore' players that starts to be a bigger impact.
So from good player perspective 'Center' makes sense, for weak-player there's no difference, for medicore one it's either center/close to center and then respawn into worse area after wipe, or just start in worse area and have a boring/limited play
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RE: Season #2
@cribbit said in Season #2 concept:
Once you reach 22, the benefit of pushing anyone else out will inherently always outweigh the cost of letting them stay, if those are the only options.
GCL22 ain't gonna happen in 2 months. in current season highest GCL is 9, we might see GCL11 maybe.
@rhef said in Season #2 concept:
Snowgoose 9:50 PM
I don’t think the top players need to make any deals, if they could kill you they can just take out your towers, or just heal there way to the collector
Snowgoose 9:52 PM
Once your towers are gone they can probably keep a room down with small creeps
One can wrap decoder in ramparts or, in the end, respawn, leaving the room empty and decoder disabled
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RE: Season #2
@cribbit said in Season #2 concept:
A good economic bot should get you in the top 100. Your combat code should determine top 10.
There's ~140 players in this season with less than 50% having scored.
@cribbit said in Season #2 concept:
In a large map, a top-10 player is only able to indirectly compete on the leaderboard by exerting total dominance over their holdings to maximize gains.
That's not true. in large map top10 player needs to cooperate with smaller players to get access to highRCL decoders.
In small map there is high risk of alliances, created by season1 top10-15 players, that will determine most of ranking.
Hypothetical Example
- 3 teams of 4 top15 players decide to take 6 sectors (2-3 sectors/player for optimal GCL-7/8 room setup), wipe anyone else within and 4-8 rooms around it, split code picking into assigned zones and do not fight with each-other (best in alliance wins, since breaking/fighting within alliance is too risky from ranking perspective for every member)
With big map it should reduce chance of top players clumping together. Example:
- Each of top15 players creates it's own kingdom with some smaller-player vassals as to not have to share code-picking with other top10 players
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RE: Season #2
@artch said in Season #2 concept:
@qzarstb You can only use decoders in owned rooms. Wiping the sector does not benefit you directly, since you can decode as many symbols as your GCL is.
So if i decoded TAW,SIN,RES,PE and have GCL4 i cannot decode AYIN in someone elses owned room ?
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RE: Season #2
@qzarstb said in Season #2 concept:
I would really urge to implement a mechanic which was proposed multiple times in the feedback topic to cluster the top 10 ambitious players together in the map center. If you would just include that controllers in the sectors near the map center give you 10x the score, the sector sector at range 10-20 rooms 3x score and rooms further away 1x score I think you would perfectly solve this issue.
With this approach (top player cluster and distance-graded decoders) there's no point in entering since top10 can easily dominate all 8 sectors closest to center (while still wiping anything outside of it) and i'm really not sure if combat there would be 'worth their time'. It would end up more as a CK3 diplomacy and intrigue at top of a ranking instead.
I'd say that the map should be made BIG on purpouse, so in order to win, ppl would need to clump together
@artch said in Season #2 concept:
By the way, if you only cooperate with 1 or 2 players, you will not be able to score all resources.
Almost yes if all of them are at GCL7 (for 3 players cooperation)
2 another questions @artch :
- how the rewards ladder will look like
- do decoders have capacity/cooldown
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RE: Season #2
what's behaviour when Rampart is placed ontop of decoder ?