@gadjung said in Season #2 concept:
@cribbit said in Season #2 concept:
A good economic bot should get you in the top 100. Your combat code should determine top 10.
There's ~140 players in this season with less than 50% having scored.
Yes, and this new seasonal mechanic solves that bottom 50%.
@cribbit said in Season #2 concept:
In a large map, a top-10 player is only able to indirectly compete on the leaderboard by exerting total dominance over their holdings to maximize gains.
That's not true. in large map top10 player needs to cooperate with smaller players to get access to highRCL decoders.
All that matters is # of symbols accessible. Once you reach 22, the benefit of pushing anyone else out will inherently always outweigh the cost of letting them stay, if those are the only options. By introducing a 3rd option - direct combat against the players close to you on the leaderboard - you gain interesting interplay. Only in a small map do you have the 3rd option. This rationale stays the same no matter what the alliance is comprised of.
In small map there is high risk of alliances, created by season1 top10-15 players, that will determine most of ranking.
Hypothetical Example
- 3 teams of 4 top15 players decide to take 6 sectors (2-3 sectors/player for optimal GCL-7/8 room setup), wipe anyone else within and 4-8 rooms around it, split code picking into assigned zones and do not fight with each-other (best in alliance wins, since breaking/fighting within alliance is too risky from ranking perspective for every member)
With big map it should reduce chance of top players clumping together.
Example:
- Each of top15 players creates it's own kingdom with some smaller-player vassals as to not have to share code-picking with other top10 players
We are acting like anyone getting wiped, ever, is a bad thing. Wipes happen. This game has PvP. The question is whether those players are able to find some area to exist after being wiped. Even if we disagree on how map size impacts that being able to happen, the seasonal mechanic guarantees that vassal states will exist.
A smaller map is more interesting, period. We agree that a larger map means less fighting between players that are close to each other on the leaderboard. This is a bad thing.
Seasonal does not need to allow bottom 50% players to exist in ignorance of the rest of the server.