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    Topics created by o4kapuk

    • Season #4 is open!
      News & Announcements • • o4kapuk

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      @hailhydra The season 4 is over. Season 5 is to be announced later.
    • Changelog 2021-07-28
      News & Announcements • • o4kapuk

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    • Season #3 is open!
      News & Announcements • • o4kapuk

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    • Season #2 is open!
      News & Announcements • • o4kapuk

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      @tigga they should be there currently. @eiskalt Just like all obstacles do.
    • Changelog 2021-01-25
      News & Announcements • • o4kapuk

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    • Temporary tick rate slowdown
      News & Announcements • • o4kapuk

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      successfully recover all shards of all servers at a cost of slower ticks Like the sound of this.
    • Discussion: long-range logistics revamp
      News & Announcements • • o4kapuk

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      @zpike said in Discussion: long-range logistics revamp: It is already very hard to quickly come back after a wipe and transfering all my energy through terminals to a focus room is required to speed that up at all. Using a leg force of transports is a huge CPU and Spawner hit for a new player and is thus not much of a solution. You can do RCL 7->RCL8 in under 50k ticks with without power creeps or external shipments. Seems fast enough to me. Remember batteries are a thing and while factory cooldown means you can only get 50 energy/tick from them, that only uses 5/50 of the terminal throughput, which gives you 95 energy/tick coming through total. Combined with upgrade boosts (going to use some terminal capacity, but 2x on energy) and local energy harvesting and 50k ticks is very acheivable. You can move a lot of energy with creeps without using much CPU. I think it's a fine solution. If you're within about 5 rooms (call it 250 tiles) unboosted haulerers can move >15 energy/tick/CPU. Seems reasonable to me. I agree, you can be limited by spawn time. Also, warp containers. Also, I think most respawning players will have many rooms to level concurrently and there's no real need to push one at a time. Unless you're spending hundreds of credits/tick on energy you're not going to be hitting these limits. I'm not trying to say it won't be a restriction, but I am saying that it isn't exactly slow to level rooms.
    • Changelog 2020-03-24
      News & Announcements • • o4kapuk

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      Tried again and it is working now!
    • PTR Changelog 2020-02-21
      News & Announcements • • o4kapuk

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    • PTR Changelog 2019-12-21
      News & Announcements • • o4kapuk

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      @demawi Thanks for the report, I'll take a look
    • Dev update 2018-09-05
      News & Announcements • • o4kapuk

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    • Dev update 2018-10-30
      News & Announcements • • o4kapuk

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    • Dev update 2019-08-08
      News & Announcements • • o4kapuk

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    • Draft: factories and commodities (new crafting/trading mechanic)
      News & Announcements • • o4kapuk

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      Maybe market system changes should be discussed in a separate threat. I'm also not a friend of order fees and I'm more a friend of transaction fees, but it would be too offtopic to deepen this topic now. The current changes show what we'll expect but there is still something missing: The regional commodities need different resources, so their production cost varies a lot between different regions. What will be the market prices for these commodities? How much ops will OPERATE_FACTORY need for which effect duration? ( I know proposed is 100 ops for 1000 ticks, but they are "still considering other timings too" )
    • Draft: NPC Strongholds
      News & Announcements • • o4kapuk

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      Implemented in this PTR patch.
    • Development update: August 5th
      News & Announcements • • o4kapuk

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    • Development updates discussions
      News & Announcements • • o4kapuk

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      @o4kapuk Just wanted to express my thanks, especially after the last fun on the forum about the World Review. This kind of communication helps a great deal. I like what I see. Also: NPC Strongholds Hype!