A good thread.
Detox
@Detox
https://get.cryptobrowser.site/24/16992875
https://www.cudominer.com/?a=xA1a0_oqk
https://www.instagram.com/valtsuhz/
Posts made by Detox
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RE: I want to be better
@detox said in I want to be better:
@kit_gamer said in I want to be better:
already wrote some script to make my colony live and evolving. Happy playing)
Scrape the insides of your imagination and read lots of internet for ideas.
@davaned said in I want to be better:
Remote mining, autoexpand, combat, etc
As a non life-time player (atm), these are very CPU heavy ways of play. Right now, I'm with 12 rooms(no reservations), running around 50 creeps with very little CPU left for advancing. Had some ideas for lowering CPU cost, but I would have to respawn all over.
So I'm getting back to this point, I noticed a major gap on my CPU usage. Spent some time checking, re-checking and re-re-checking my codes and came to the conclusion of recycling source-harvesting creeps since most of the time my storages are filled(as I mentioned), and apparently my price's are too high or players aren't active enough on the market.
global.clearance = function(discount){ let orders = Game.market.orders; for(let order in orders){ let price = (discount)?(orders[order].price - orders[order].price * discount):(orders[order].price); Memory.rooms[orders[order].roomName].discounting = (discount)?(true):(false); Game.market.changeOrderPrice(orders[order].id, price); } let msg = '[ ' + Game.shard.name + ' ]: '; msg += (discount)?('Hosting clearance, * ' + discount +'.'):('Clearance over.'); return msg; }
Now, since I've recycled some creeps, it left me quite an amount of CPU(a drop of roughly 5-10). Which leaves me pondering, should I go for more rooms, or, try expanding my codes(such as an automated power acquirement script, which has been on my to-do thoughts for a while now)?
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RE: I want to be better
@davaned said in I want to be better:
@Detox I'd recommend trying out some form of autobuild, it'll make your respawn way less painful. Tbh if what you really want is some non-cpu limited dev time spawning into a private server to work on stuff is pretty effective.
Both very valid points.
@detox said in Podcast about the unidentified Screeps player found dead in a tent.:
Always good to bump up a little creepy.paste. Just in case.
The amount of IQ in this post is beginning to smell.
planning on making an Android Game that would use the Screeps servers as a back end using the Screeps APIs
mine cryptos on the Screeps servers with extra CPU time
Right there:
baffled/impressed that he would write all this out on paper.
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RE: I want to be better
@sneaky_polar_bear said in I want to be better:
@detox I assume you are in shard3. My suggestion (and what I did), colonize through a portal into one of the uncapped cpu shards.
You, sir, are correct. I actually did try it, but it's too advanced for me atm. It's already heavy enough with current coding. Which get's me back to my original thought (recode everything), could aswell respawn directly into a non-limited shard. Experience-wise 50/50 (recode entirely or code into another shard).
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RE: I want to be better
@kit_gamer said in I want to be better:
already wrote some script to make my colony live and evolving. Happy playing)
Scrape the insides of your imagination and read lots of internet for ideas.
@davaned said in I want to be better:
Remote mining, autoexpand, combat, etc
As a non life-time player (atm), these are very CPU heavy ways of play. Right now, I'm with 12 rooms(no reservations), running around 50 creeps with very little CPU left for advancing. Had some ideas for lowering CPU cost, but I would have to respawn all over.
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RE: Username change
@smokeman said in Username change:
As far as I know, User names are cast in stone and immutable for the life of the account.
So you would need to kill off that account and start a new one from scratch.
Be a buyer of life-time subs, decide username is completely wrong || not fully thought. Have had this thought multiple times in several games with similarities.
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RE: Temporary tick rate slowdown
successfully recover all shards of all servers at a cost of slower ticks
Like the sound of this.
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RE: Expose some property on strongholds (invader cores) related to spawning
its basically a dice roll if my emergency heal hits the right target or else i lose a creep. Well, you could go with a bigger creep.party, if you loose a creep, there's another to back it up.
But as to the actual property request, I like it. Had the same thought||idea myself, the Doc has some other objects aswell which could have more describing properties. Firstly I would've thought PowerCreep, but game flow is based on ticks(a property showing exact time left).
Since this thread, quote myself:
@detox said in Game.market updates please:
Also I think the 100 transaction limit for Game.market.incomingTransactions/Game.market.outgoingTransactions is too short, would be great to get full or at least way more history.
Recently thought the Game.market transaction objects should exclude self-sent transactions (from an own room to an own room), or have another object(s) containing only transactions made to other players. At the moment I think Screeps is too SvS oriented.
Nice thread.
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RE: Podcast about the unidentified Screeps player found dead in a tent.
Always good to bump up a little creepy.paste. Just in case.
The amount of IQ in this post is beginning to smell.
planning on making an Android Game that would use the Screeps servers as a back end using the Screeps APIs
mine cryptos on the Screeps servers with extra CPU time
Right there:
baffled/impressed that he would write all this out on paper.