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    Posts made by o4kapuk

    • RE: Healer not finding creeps?

      @key2130 That's right there in the documentation: The target has to be at adjacent square to the creep.

      You need to check if your healer is next to the damaged creep (and move the healer towards the damaged creep if it's away)

      posted in Help
      o4kapuk
    • RE: Season #4 is open!

      @hailhydra The season 4 is over. Season 5 is to be announced later.

      posted in News & Announcements
      o4kapuk
    • RE: Missing top 30 icon from season III on profile page

      @trepidimous Thanks for the report, we'll look into it a bit later

      posted in Technical Issues and Bugs
      o4kapuk
    • Season #4 is open!

      Hello everyone, and welcome to Season #4!

      0_1641757672327_img (2).png

      In this season, special unarmed caravans randomly appear in crossroad rooms to travel to another crossroad room. Every creep in a caravan initially carries 1 unit of a random commodity and accepts the same commodity. Players are supposed to produce commodities, intercept those caravans and transfer the produced commodities to the correspondent creep to earn season score points. Carriers will drop resources they don’t accept to the ground. They also will explode when damaged or blocked.

      Other game changes: every player has 100 CPU, the market is not available, terminal structures can send resources only to your own terminals. Also, there will be no usual portals.

      posted in News & Announcements
      o4kapuk
    • RE: Restrictions in building powercreeps.

      This is an intentional gameplay restriction.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: Spawning creep with directions: []

      @geir1983 Thank you for the report, we'll take a look.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: "Sync from repository" button not doing anything on click

      @marvintmb thank you for the report. We already aware of the issue and working on the fix.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: how to use life time?

      @114514 As far as I can see, you settled at shard3 where CPU is always limited to 20 CPU. In order to use your additional CPU on other shards please assign it where you want it. You can do that either by Game.cpu.setShardLimits method or use the game UI.

      posted in General Discussion
      o4kapuk
    • RE: Visual Bug in Alpha Version of the New World Map

      This is a known issue, but thank you for reporting it anyway.

      posted in Technical Issues and Bugs
      o4kapuk
    • Changelog 2021-07-28

      This is a minor update containing the fix of decaying resources at the same tick they were dropped.

      UPD: This fix is available in private server version 4.2.14.

      posted in News & Announcements
      o4kapuk
    • RE: Migration from Slack to Discord

      The initial setup of our brand new Discord server is completed. Here is the permanent invitation link: https://discord.gg/RjSS5fQuFx

      Screeps Slack will be not maintained anymore.

      posted in News & Announcements
      o4kapuk
    • RE: False TERRAIN_MASK_WALL where is ConstructedWall

      Try this:

      Game.map.getRoomTerrain('W8N8').get(37,0)
      1
      Game.map.getRoomTerrain('W8N8').get(41,0)
      0
      

      If you have the same results, it's something wrong with your code. Otherwise, please report providing a full version of minimal reproducing code.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: 10000000000000.000 for one pixel bought via market

      We're investigating the issue. Everybody who lost their credits because of this issue, please contact the official support.

      UPD: The fix is deployed.

      UPD2: All credits stolen from all players due to this issue are recovered.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: Slack workspace deleted?

      Thank you for the report.

      We're aware and investigating the issue.

      posted in General Discussion
      o4kapuk
    • Season #3 is open!

      Welcome to Season #3! This season will be dedicated to power harvesting, processing, and usage. The goal is to harvest (or obtain somehow differently) and process as much power as possible. 0_1624880359761_img.png

      Game mechanics related to power is changed significantly comparing to regular game rules in other seasons and in the persistent world.

      Power harvesting supposed to be more approachable for less experienced players: power banks do not hit attackers back which means you don't need healer and squad code anymore. You still have the challenge of synchronizing a bank destruction and haulers arrival though.

      Power processing is also easier since it's available from RCL5 now. Also, it is significantly cheaper, in this season you need 10 energy to process 1 power. Building a power spawn is also way cheaper (10000 energy).

      Building a power spawn at RCL5 means that Power Creeps become available very early, and this season provides additional challenges for them both in mid-game and late-game. Namely, the world is very swampy everywhere except 'highways', and spawns count is reduced to 1 regardless of the room control level. Also, energy sources in single-source rooms have their capacity doubled.

      Other game changes: power is enabled by default (and can't be disabled) on all controllers, the market is not available, terminal structures can send resources only to your own terminals.

      posted in News & Announcements
      o4kapuk
    • RE: store.getUsedCapacity() returns null even there is something stored

      This is the expected behavior for a limited store.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: Season #2 is open!

      @tigga they should be there currently.

      @eiskalt Just like all obstacles do.

      posted in News & Announcements
      o4kapuk
    • Season #2 is open!

      0_1613427888844_season2.png

      Season #2 is open! Join now and place your spawn in the new seasonal event. The game will start on March 1 at 18:00 UTC. This season will last for 2 months, till May 1.

      How to join

      In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #2 access costs according to the following schedule:

      • 5 Access Keys - February 15
      • 4 Access Keys - March 1 (season start)
      • 3 Access Keys - March 15
      • 2 Access Keys - April 1
      • 1 Access Key - April 15

      Rules

      A new empty world is created. Every player has 100 CPU. New resource items (symbols) of 22 kinds appear in all rooms randomly from time to time. Collect and bring them to special structures (decoders) with the same symbol placed in all rooms with controllers (one decoder per room) to increase your season score. Note that only decoders placed in owned rooms are active. The more RCL is, the more season score points you get for decoding a symbol. World sectors are isolated from each other by huge constructed walls on the season start, so you have to dig your way to distant players. Players with the most collected resources win the season rewards.

      Other game changes: the market is not available, terminal structures can send resources only to your own terminals. Also, there will be no portals.

      API documentation for the season is already available.

      posted in News & Announcements
      o4kapuk
    • RE: Room controller stuck on LVL 7

      @avp2501 It's not 'stuck' yet. See StructureController.progress and StructureController.progressTotal properties.

      posted in Technical Issues and Bugs
      o4kapuk
    • RE: Alpha Map - can't zoom into edge rooms on smaller maps.

      @robalian This is a known issue, we expect to fix it before alpha map becomes beta.

      posted in Technical Issues and Bugs
      o4kapuk