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[Alliance] TMB

 
  • RE: Memory is unexpectedly null after weeks of stability

    This looks like an infrastructure issue which happens (or at least reported) too seldom to investigate. Please report more cases of this so we can hunt it down.

    posted in Technical Issues and Bugs
  • Season #7 announcement

    Welcome to Season 7, brave adventurers!

    season 7 promo

    A thrilling new world awaits, where every player begins their journey with GCL/GPL 1 and 100 CPU. This season's rules are almost identical to the Season 1, but with an exciting twist: the world is unequal! Upper areas are teeming with resources, while the lower areas present a more challenging landscape.

    New resource items will randomly appear in all rooms, ready for the taking. Gather these precious items and transport them to special structures located in crossroad rooms to boost your season score. But beware! These structures are initially barricaded by massive walls, requiring you to dig your way through to reach them. The players who deliver the most score resource will claim the ultimate season rewards.

    Other game changes include the market being unavailable and terminal structures only able to send resources to your own terminals. And as always, there will be no portals. Prepare yourself for an epic battle of wits and strategy. Good luck, and may the best strategist triumph!

    posted in News & Announcements
  • RE: Arena replay/console keyboard navigation

    Good idea, we'll see what we can do

    posted in Feature Requests
  • RE: Regarding the issue of account theft

    In accordance with our privacy policy, matters pertaining to account termination or the recovery of stolen accounts are exclusively addressed through direct communication with our technical support team and the respective account owner. Please ask your friend to reach out to us via the official support channel at contact@screeps.com for further assistance.

    Regarding the spawning itself, we'll investigate the issue and fix it as soon as possible. Thank you for the report.

    posted in General Discussion
  • RE: Season #6

    Looking forward to it!

    posted in News & Announcements
  • Season #6

    Welcome to Season 6 - The Shifting Frontier!

    0_1705342111200_seasonPromo6.png

    Embark on a 60-day strategic expedition in a vast world of 100 by 100 rooms, divided into 10 by 10 sectors. In this season, your starting position - whether closer to the resource-rich top or the more novice-friendly bottom - is an important factor in your overall strategy.

    The season begins in a large area of 40 x 100 rooms. Prepare for a world that evolves daily, opening new rooms to the right and progressively closing those on the left. The first half of the season sees a steady pace of change, with one line of rooms opening and another closing each day. In the second half, the pace intensifies, with two lines closing for each new one that opens, heightening the sense of urgency and strategic depth.

    Your mission is to claim and develop rooms as swiftly as you can. As the world moves, so must you. The energy you invest in upgrading each room becomes your beacon of triumph. When a room you've claimed closes, it's not a calamity but a celebration, as you're rewarded with score points equivalent to the controller progress it made from zero. Remember, energy spent on maintaining RCL 8 rooms doesn't count – it's all about expansion and progress!

    As the season ends, the final territories will be closed and scored, marking the culmination of your strategic journey.

    Get set to start on January 25th when spawning opens! Ticks starts on February 1st, kicking off a season of swift strategies and dynamic challenges. It's not just about building; it's about thriving in a world that waits for no one.

    posted in News & Announcements
  • Important Community Update Regarding Recent Events

    Dear Screeps Community,

    Today we want to share with you an open and transparent account of the recent challenges we've faced in Screeps. We believe that "transparency builds trust," and it's with this spirit that we approach this communication. Here is the story of what happened and how we're moving forward.

    1. Uncovering the Exploit: The Genesis of the Issue

    Our journey through this challenge began with a noticeable slowdown in our seasonal server, impacting the gameplay experience. Investigation revealed an exploit (known as "CPU stealing") used by some players to gain excessive computational power, leaving others at a disadvantage. This issue was not confined to the seasonal server but was also prevalent in the persistent world.

    2. Enforcement and Reaction: Addressing the Violations

    In response to these discoveries, we had to make tough decisions, including banning players who used this exploit. This led to an understandable outcry from those affected, pointing out other instances of ToS violations. This feedback prompted us to conduct a thorough investigation, revealing a shocking level of multi-accounting, with some players operating up to 10-15 accounts each! Our commitment to fairness necessitated a comprehensive cleanup operation.

    3. The Fallout: Dealing with the Aftermath

    The banned players' reaction escalated quickly. We faced review bombing, hacking of other players’ accounts, DoS attacks on our infrastructure, and the leaking of stolen game code. We understand the frustration that can come with our actions, but we must emphasize the importance of respecting our game's rules and the community's well-being.

    4. Moving Forward with Determination and Openness

    We are committed to ensuring a healthy, fair, and enjoyable environment for all our players. To this end, we are taking the following steps:

    • Ensuring Fair Play: Vigilantly identifying and addressing rule violations is our ongoing commitment.
    • Updating our Terms of Service: We will revise our Terms to include clear prohibitions against using leaked code.
    • Drafting Fair Play Expectations: We are drafting a document to define the standards of conduct, emphasizing the importance of respect and fairness in our community.

    5. A Commitment to Transparency and Unity

    We stand before you in a spirit of openness, ready to face these challenges together. We regret that these violations went unnoticed for too long, partly due to our focus on developing Screeps: Arena, health condition of our team's lead, and a lack of community reporting. Your support and understanding are invaluable as we navigate these turbulent times. We are dedicated to fostering an environment where creativity, fairness, and enjoyment are paramount.

    In light of the recent review bombing, we gently ask those who have enjoyed Screeps and haven't left a review yet to consider doing so. Your honest feedback is not just appreciated, but crucial in helping us counterbalance the recent wave of negative reviews. This is a way to support the game you love and ensure its rightful representation.

    Thank you for being a part of the Screeps community and for your trust in us during these challenging times. Together, we can overcome these challenges and continue to build a Screeps community that we all can be proud of.

    With heartfelt gratitude,

    posted in News & Announcements
  • RE: Crashing on m1 macs

    We absolutely plan to fix that!

    posted in Technical Issues and Bugs
  • RE: Thorium

    I'd be alright if it becomes a deposit. I think that is a good solution 🙂

    posted in Feature Requests
  • RE: Thorium

    It's a cool concept, well thought out, and yet I really don't like it.

    Nukes are already really powerful for what they are: they need to be nerfed, not buffed. The whole thing with nukes is that they are absurdly easy to code for, and in a coding game, that should be punished.

    Plus adding another mineral would break like 90% of people's base planning and mineral harvesting code. This isn't just potential, and the fact that it decays does little to quell the harm. I'm all for changing the game, but if you're adding new stuff, make sure only zombies (very inactive players) are the ones who get harmed.

    posted in Feature Requests