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[Alliance] TMB

  • RE: Weird CPU reporting and how to delete memory on other shard

    Your code is not executed on shard where you don't have any creeps or structures. In order to clear the memory on another shard, you may send a scout to the target shard via portals and maybe wait couple of minutes. This would activate your code on the target shard and you'll be able to clear the memory. As for displaying excess CPU, it should be fixed for you currently.

    posted in General Discussion
  • Season #5 is open!

    Welcome, Screeps players, to the much-anticipated Season 5! We're about to embark on a new adventure, unveiling a fresh layer of strategy and rivalry in our world!


    This season, we're introducing a unique element - Thorium! This finite, non-renewable mineral is found in each room with a controller, adding an unprecedented dynamic to your Screeps journey. Unlike all other resources in the game, once Thorium is mined, it's gone forever. This finite nature of Thorium will usher in a nomadic experience: to sustain your progress, you might need to abandon depleted rooms and develop new ones. The thrill of exploration and the challenge of expansion are at the heart of Season 5!

    Thorium also brings a novel challenge to your game strategy. Both creeps and decayable structures, such as roads and containers, experience accelerated aging and decay when they come into contact with Thorium. This rate of decay increases logarithmically based on the total Thorium present on the same tile. Whether the Thorium is in a creep's cargo or in a structure's storage, its presence amplifies the rate of decay. The formula used to calculate this increased decay is Math.floor(Math.log10([total Thorium on the tile])). To illustrate, if there are 10 units of Thorium on a tile, the rate of decay increases by 1. For 100 units of Thorium, the decay rate increases by 2, and for 1000 units, it increases by 3. This escalating decay adds a new layer to your strategic planning, emphasizing the critical importance of careful Thorium management.

    After mining Thorium, your mission is to transfer it to a special structure - the Reactor, located in the center of each game sector. Claiming these reactors becomes the crux of your score-earning strategy. Each claimed Reactor consumes 1 unit of Thorium per tick, generating score points for the player who claimed the reactor. Scoring works as follows: For every tick the Reactor operates continuously, the points awarded increase logarithmically. The formula we're using is 1 + Math.floor(Math.log10([ticks of continuous operating])). A critical strategy this season will be to consistently supply your Reactors with Thorium. Remember, the longer a Reactor operates, the more score points you earn from the same amount of Thorium. However, the moment a Reactor runs out of Thorium, it shuts down, and the bonus resets.

    But there's another aspect to consider! Your Reactors aren't safe from the competition. They can be re-claimed by other players using a single creep with the CLAIM body part. This means guarding your Reactors becomes as crucial as keeping them supplied.

    In Season 5, it's a game of careful planning, timely movement, strategic claiming, vigilant defense, and managing the decay-inducing Thorium. Will you adapt to the nomadic lifestyle, manage your Thorium wisely, keep your Reactors supplied, guard them from competitors, and handle the accelerated decay to maximize your score? Or will your progress be halted by the finite nature of resources, the cunning of your rivals, and the ticking clock of decay? The stage is set, and only time will tell.

    Season 5 is here. The Thorium is waiting. The Reactors are ready. Are you?

    posted in News & Announcements
  • RE: Nuking youself for infinite safemodes

    It's absolutely an abused tactic. I believe this documents the nuke tactic you were talking about: The strategy was a key component in taking a room from the best player in the game, something that almost certainly wouldn't have happened if nukes weren't so helpful in resetting safemode. @o4kapuk would you be willing to comment on what you think about this abuse and if anything will be changed? This tactic really hurts combat and the concept of strategy in the game.

    posted in General Discussion
  • RE: White rectangle (bar) top left of screen

    I've also experienced this, I think only with the desktop client.

    posted in Technical Issues and Bugs
  • RE: How to detect TOMBSTONES with minerals

    You may want to join the discord server and ask for help in the #world-help channel. There people can provide in-depth help easily 🙂

    Anyways to give you a brief answer, you'll want to use FIND_TOMBSTONES instead of FIND_DROPPED_RESOURCES. Then filter tombstones with store.* values matching what resources you want.

    posted in Help
  • RE: Healer not finding creeps?

    @key2130 That's right there in the documentation: The target has to be at adjacent square to the creep.

    You need to check if your healer is next to the damaged creep (and move the healer towards the damaged creep if it's away)

    posted in Help
  • RE: Season #4 is open!

    @hailhydra The season 4 is over. Season 5 is to be announced later.

    posted in News & Announcements
  • RE: Missing top 30 icon from season III on profile page

    @trepidimous Thanks for the report, we'll look into it a bit later

    posted in Technical Issues and Bugs
  • Desktop Fullscreen

    While trying to record for a private server, Bot Arena, Screeps Warfare Championship or any other worthwhile desktop-only feature of Screeps there is a black bar above and below the content.


    This is because fullscreen is not possible with the desktop client. I think this is considered a technical issue. Please fix / add this feature for people who want to make videos about Screeps outside of MMO and seasonal.

    posted in Technical Issues and Bugs
  • RE: Season #4 is open!

    GL and HF to all those participating

    posted in News & Announcements