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[Alliance] CoPS

Group for members of the CoPS alliance. If you are interested in joining, join #cops_public on the slack.

 
  • RE: PTR Changelog 2019-09-20: NPC Strongholds

    PTR is updated.

    Thank all of you for your feedback and suggestions!

    • Strongholds claim rooms where they appear (setting RCL to 8 instantly) and unclaim them when destroyed or decayed. It would make a room more like a player's room and solve some inconsistencies.

    • Strongholds will clear its area when being deployed removing all room objects there.

    • Nuke impact is updated: now creeps that killed by nukes don't leave tombstones and structures destroyed by nukes don't leave ruins. Also, all existing tombstones and ruins will be removed when a nuke lands. So it's still possible to destroy a Stronghold with a nuke, but you won't have the loot, and new Stronghold will be deployed to the same sector shortly which means that you'll not have an invasion-free time either.

    • Ruin.structureType is replaced by Ruin.structure - it's an instance of Structure or OwnedStructure with basic data about the destroyed structure: identifier, type, owner (for OwnedStructure), hits. Remember that this is an instance of Structure or OwnedStructure, not an instance of a real structure class (like StructureStorage). Also, we removed owner and my properties from ruins because they exist in Ruin.structure for OwnedStructure.

    • StructurePowerBank now leave ruin with 10 TTL (see RUIN_DECAY_STRUCTURES constant). We believe that the challenge of bringing enough haulers just about time must be preserved.

    • RoomObject.effects is reworked, now the effect field is mandatory, and it contains the identifier of both power and non-power effects. Also, we're preserving the power field (now it contains id for non-power effect either) for sake of backward compatibility (although using it is not recommended, this is why it's removed from the documentation; consider it deprecated). This is done to make new effects less breaking.

    • When a player despawns, his structures are being turned into ruins with 500000 TTL

    • Nuke land doesn't reduce upgradeBlocked of a controller if it's over 200 ticks

    • Fixed few bugs and regressions

    It's still not the final state of Strongholds, but definitely a few steps closer.

    As usual, your suggestions and reports are appreciated!

    posted in News & Announcements
  • RE: [Shard2] All Stats are gone for the 1hr time range

    @davaned should be solved now.

    posted in Technical Issues and Bugs
  • RE: [Shard2] All Stats are gone for the 1hr time range

    We'll take a look, thanks

    posted in Technical Issues and Bugs
  • RE: Client crashes on keyboard input (linux)

    @godman180 which Linux is this?

    posted in Technical Issues and Bugs
  • RE: PTR Changelog 2019-09-20: NPC Strongholds

    @tigga In centre room with no controller strongholds won't claim or reserve controller. Invulnerability should work, I'll double-check that, thank you for your reports, for all of them.

    posted in News & Announcements
  • RE: PTR Changelog 2019-09-20: NPC Strongholds

    All: thank you very much for your reports and suggestions!

    @eduter We're currently working on structure information in ruin, should be on PTR later this week.

    @QGazQ all ruins are walkable.

    @Smokeman yes, with proper placement you'll probably be able to loot ruins before ruin decays.

    @Zyzyzyryxy building on top of ruins is allowed. If you're fast enough, you can build something on top of a ruin, destroy it again and stack ruins

    @duckymirror no, this is a bug, we'll investigate it, thanks.

    @Tigga creeps standing in the deployment area will be removed. We're currently reworking stronghold/controller interaction, strongholds will claim rooms where they are. Thanks for reporting the Ruin.store issue, the fix will be deployed to the PTR later this week. Caravans should be already fixed.

    posted in News & Announcements
  • RE: PTR Changelog 2019-09-20: NPC Strongholds

    @thmsn it has the structureType property similar to construction sites.

    posted in News & Announcements
  • RE: PTR Changelog 2019-09-20: NPC Strongholds

    @tigga level 5 strongholds are able to expand max hits around the expected nuke impact area and spawn a boosted fortifier to raise ramparts. As for a nuke, it won't leave ruins or dropped resources. So yeah, you definitely can destroy a stronghold with a nuke, but its treasury will be destroyed as well.

    posted in News & Announcements
  • RE: PTR - PWR_GENERATE_OPS does not work

    @tigga Yeah, we used a wrong script on Tuesday. After that, we reset it again with the right script, everything should be ok now.

    @deft-code please confirm or report something 🙂

    posted in Technical Issues and Bugs