@demawi Thanks, we'll take a look
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RE: PTR Changelog 2019-06-24: Store and market
@SystemParadox Among other things, it puts a price on flooding the market with orders, to e.g. artificially depress or inflate resource prices.
I love the concept of the store change, its going to tidy a huge portion of my code
RE: Bugged creeps: Negative TTL, stay on room edges without switching between rooms, multiple creeps on one position at once.
Spawning and sending more creeps in shows this: The issue appears to be in the room. However, the % on the controller has increased.
However, I still see pathfinding issues where creeps are stuck on the room border.
[13:28:17][shard2] Heavy cpu use: start-bootstrap-fe9600-535, origin: [room W7N43 pos 49,33], dest: [room E3N35 pos 27,29] [13:28:17][shard2] Heavy cpu use: start-bootstrap-fe95ff-534, origin: [room W7N43 pos 0,15], dest: [room W7N43 pos 36,36] [13:28:24][shard2] Heavy cpu use: start-bootstrap-fe961f-545, origin: [room W7N43 pos 49,33], dest: [room E3N35 pos 16,22] [13:28:24][shard2] Hheavy cpu use: start-bootstrap-fe95ff-534, origin: [room W7N43 pos 0,15], dest: [room W7N43 pos 36,36]
Bugged creeps: Negative TTL, stay on room edges without switching between rooms, multiple creeps on one position at once.
I have three creeps in Shard 2 W7N43 that are bugged. I cannot find a replay link that has saved with them, but the bug is present as of tick 16691450.
The three creeps (IDs: 5d07b99413a949352f91c0da,5d07ba025f80fa3529754731, 5d07b9905857c4143c9f6797 ) show the following issues:
- Negative TTL
- Cannot move, but can still execute commands - e.g. they get "stuck" (i.e. remaining on the same space for three ticks), compute a new path, highlight it using room visual, and save it to memory.
- Remain on the room edge (x = 0 or 49) without changing rooms
- Can have multiple creeps on the same roomPosition at the same time.
Game.creeps["start-bootstrap-fe95ff-534"].ticksToLive -5165 Game.creeps["start-bootstrap-fe95ff-534"].pos [room W7N43 pos 0,15] [Game.creeps["start-bootstrap-fe9600-535"].pos, Game.creeps["start-bootstrap-fe961f-545"].pos] [room W7N43 pos 49,33],[room W7N43 pos 49,33]
This gif shows two creeps on one position, neither with valid TTL.
Update: Attempting to suicide the creeps does not kill them
Update2: Another player has a creeps stuck in the same rooms (player: Falineth, creep Name: 8ccf0493ba0b008c71f79cba, creep ID: 5d07b927ec0d345245a4ee87)
Update3: If its relevant, I have previously had issues with this room, where my script somehow saved invalid source IDs to memory when scanning the room.
RE: There is enough energy but it can't spawn creep.
How much is
.energyAvailablein this room?
RE: empty code and memory but still getting errors
You might still have some code / memory on shard0, when you only cleared / checked another shard?