@trepidimous thanks for the report, should be fixed.
Group Details Private
[Alliance] CoPS
Group for members of the CoPS alliance. If you are interested in joining, join #cops_public on the slack.
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RE: Seaons API docs need a little update
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RE: renewCreep returns OK when renewing claim creep but does not renew
Should be fixed currently
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RE: Crashing on m1 macs
Looks like people nw.js team are still working on Apple Silicon support.
We keep an eye on them. Obviously, we can't start updating our builds before they finish.
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Changelog 2021-01-25
This is a very minor update containing the following:
Added new property
StructureInvaderCore.spawning
. It's identical toStructureSpawn.spawning
.Fixed attackType in room event log for
Creep.rangedMassAttack
(see the issue report)- Some other minor fixes and tweaks
This update is supported in private server version
4.2.11
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RE: Ability to pass custom heuristic formula to pathfinder.search
@systemparadox The implication may be quite practical. For example I once found the blog post about pathfinding in the Factorio devs blog, they split the world onto square chunks (which we have out of the box), do reverse pathfinding over chunks, like
Game.map.findRoute
but keeping the closed set, and then use standard A* (not even JPS!) with a custom heuristic function to use the saved closed set of chunks search as a guide. -
RE: Ability to pass custom heuristic formula to pathfinder.search
@crazydubc As far as I know, calling js functions from a native module is heavy. The heuristic function is called for every point being added to the open set, which is a lot. The total overhead likely would be too high for a pathfinder with a custom heuristic formula to be useful in the game.
If someone wants to give it a try, please remember that it's a part of the driver component which is open-sourced.
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Temporary tick rate slowdown
We recently experienced technical issues at our hoster.
We managed to find and exclude from service affected parts of our infrastructure and successfully recover all shards of all servers at a cost of slower ticks. This is not a regular behavior of game servers, we continue to work with our hoster on the whole infrastructure to be fully recovered.
The expected date of when we hope to sort this out is January 11 or January 12.
Sorry for the inconveniences caused by this emergency!
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RE: Safe modes not resetting on room claim.
This is the expected behavior, not an issue. We have to keep it this way to prevent safe mode mechanics to be abused.