@trepidimous Thanks for the report, we'll look into it a bit later
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RE: Missing top 30 icon from season III on profile page
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Season #4 is open!
Hello everyone, and welcome to Season #4!
In this season, special unarmed caravans randomly appear in crossroad rooms to travel to another crossroad room. Every creep in a caravan initially carries 1 unit of a random commodity and accepts the same commodity. Players are supposed to produce commodities, intercept those caravans and transfer the produced commodities to the correspondent creep to earn season score points. Carriers will drop resources they don’t accept to the ground. They also will explode when damaged or blocked.
Other game changes: every player has 100 CPU, the market is not available, terminal structures can send resources only to your own terminals. Also, there will be no usual portals.
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RE: Restrictions in building powercreeps.
This is an intentional gameplay restriction.
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RE: Spawning creep with directions: []
@geir1983 Thank you for the report, we'll take a look.
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RE: "Sync from repository" button not doing anything on click
@marvintmb thank you for the report. We already aware of the issue and working on the fix.
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RE: how to use life time?
@114514 As far as I can see, you settled at shard3 where CPU is always limited to 20 CPU. In order to use your additional CPU on other shards please assign it where you want it. You can do that either by
Game.cpu.setShardLimits
method or use the game UI. -
RE: Visual Bug in Alpha Version of the New World Map
This is a known issue, but thank you for reporting it anyway.
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Changelog 2021-07-28
This is a minor update containing the fix of decaying resources at the same tick they were dropped.
UPD: This fix is available in private server version
4.2.14
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RE: Migration from Slack to Discord
The initial setup of our brand new Discord server is completed. Here is the permanent invitation link: https://discord.gg/RjSS5fQuFx
Screeps Slack will be not maintained anymore.
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RE: False TERRAIN_MASK_WALL where is ConstructedWall
Try this:
Game.map.getRoomTerrain('W8N8').get(37,0) 1 Game.map.getRoomTerrain('W8N8').get(41,0) 0
If you have the same results, it's something wrong with your code. Otherwise, please report providing a full version of minimal reproducing code.