Closed Alpha has started!
Arena Closed Alpha has started!
We have just launched the Closed Alpha stage of the Screeps Arena project! All Closed Alpha owners should be able to download the game and start playing immediately. There is a private discussion forum on Steam aimed especially at the game owners where you can participate. If you are an owner, start with reading this post:
If you are not, you can join our Closed Alpha by using Access Keys. Welcome!
RE: Screeps Arena Preorder
As much as that saddens me, I must admit we have failed our timeframe Q1 2021 for alpha. Sorry folks. But we are working really hard on this. We have been doing good progress on every aspect of the development: UI/UX design, frontend, backend, and game engine. We are doing our best to show you the first playable prototype as soon as it's ready.
Here is just a video of a real battle on a very simple arena 13 vs 13 creeps. The blue player wins in 467 ticks. This game has been processed in 13.2 seconds, it gives us 35 ticks per second here.
RE: store.getUsedCapacity() returns null even there is something stored
This is the expected behavior for a limited store.
Season #2 is open!
Season #2 is open! Join now and place your spawn in the new seasonal event. The game will start on March 1 at 18:00 UTC. This season will last for 2 months, till May 1.
How to join
In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #2 access costs according to the following schedule:
- 5 Access Keys - February 15
- 4 Access Keys - March 1 (season start)
- 3 Access Keys - March 15
- 2 Access Keys - April 1
- 1 Access Key - April 15
A new empty world is created. Every player has 100 CPU. New resource items (symbols) of 22 kinds appear in all rooms randomly from time to time. Collect and bring them to special structures (decoders) with the same symbol placed in all rooms with controllers (one decoder per room) to increase your season score. Note that only decoders placed in owned rooms are active. The more RCL is, the more season score points you get for decoding a symbol. World sectors are isolated from each other by huge constructed walls on the season start, so you have to dig your way to distant players. Players with the most collected resources win the season rewards.
Other game changes: the market is not available, terminal structures can send resources only to your own terminals. Also, there will be no portals.
API documentation for the season is already available.