Group Details Private


  • Changelog 2021-07-28

    This is a minor update containing the fix of decaying resources at the same tick they were dropped.

    UPD: This fix is available in private server version 4.2.14.

    posted in News & Announcements
  • RE: Migration from Slack to Discord

    The initial setup of our brand new Discord server is completed. Here is the permanent invitation link:

    Screeps Slack will be not maintained anymore.

    posted in News & Announcements
  • RE: False TERRAIN_MASK_WALL where is ConstructedWall

    Try this:'W8N8').get(37,0)

    If you have the same results, it's something wrong with your code. Otherwise, please report providing a full version of minimal reproducing code.

    posted in Technical Issues and Bugs
  • RE: Migration from Slack to Discord


    We are going to test this new Discord server and its custom functionality with a limited number of early adopters during some short period of time, and then launch it for public in a week or so.

    posted in News & Announcements
  • Migration from Slack to Discord

    Hello everyone! We are happy to announce that we are going to migrate our official chat platform from Slack to Discord!

    This is a quite big change for everyone, both community and us, and we want to explain the reasons behind this.

    Discord is community oriented. After all these years with Slack we have clearly seen that communities are not their priority. Slack is a business app for teams, and it severely lacks many features like persistent chat history or moderation tools. Discord, in contrast, is designed from scratch for communities. They even have the Partner Program for best communities, and we hope to achieve this level with your support.

    Screeps franchise now consists of two games. Arena is under active development right now, and this will be the second game in our franchise. However, we still want to have one community of Screeps players that includes both games. A new player should become a part of this community whatever game they play, and interact with players from the other game. And dedicating just one channel for Arena is not very fair, we love this game very much and want to give more living space to it. Discord has many features to create a complex and powerful structure and navigate users to correct places that would allow to cover both games and not split the community into two parts.

    Discord has in-game integration features. With the Rich Presence API it is possible to show your in-game status in Discord. It could show what game you are playing and what part of the game is active right now (for example, which arena). It also allows to create interactive features such as share, invite, or observe games. With Arena all these features will be in high demand and seem perfectly logical, and Slack does not support any of it.

    UPD The permanent invitation link to the Discord server:


    posted in News & Announcements
  • RE: 10000000000000.000 for one pixel bought via market

    We're investigating the issue. Everybody who lost their credits because of this issue, please contact the official support.

    UPD: The fix is deployed.

    UPD2: All credits stolen from all players due to this issue are recovered.

    posted in Technical Issues and Bugs
  • RE: Slack workspace deleted?

    Thank you for the report.

    We're aware and investigating the issue.

    posted in General Discussion
  • Season #3 is open!

    Welcome to Season #3! This season will be dedicated to power harvesting, processing, and usage. The goal is to harvest (or obtain somehow differently) and process as much power as possible. 0_1624880359761_img.png

    Game mechanics related to power is changed significantly comparing to regular game rules in other seasons and in the persistent world.

    Power harvesting supposed to be more approachable for less experienced players: power banks do not hit attackers back which means you don't need healer and squad code anymore. You still have the challenge of synchronizing a bank destruction and haulers arrival though.

    Power processing is also easier since it's available from RCL5 now. Also, it is significantly cheaper, in this season you need 10 energy to process 1 power. Building a power spawn is also way cheaper (10000 energy).

    Building a power spawn at RCL5 means that Power Creeps become available very early, and this season provides additional challenges for them both in mid-game and late-game. Namely, the world is very swampy everywhere except 'highways', and spawns count is reduced to 1 regardless of the room control level. Also, energy sources in single-source rooms have their capacity doubled.

    Other game changes: power is enabled by default (and can't be disabled) on all controllers, the market is not available, terminal structures can send resources only to your own terminals.

    posted in News & Announcements
  • RE: Screeps Arena Preorder posted in News & Announcements
  • Arena Closed Alpha has started!


    We have just launched the Closed Alpha stage of the Screeps Arena project! All Closed Alpha owners should be able to download the game and start playing immediately. There is a private discussion forum on Steam aimed especially at the game owners where you can participate. If you are an owner, start with reading this post:

    If you are not, you can join our Closed Alpha by using Access Keys. Welcome!

    posted in News & Announcements