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  • RE: Change default market text to have any useful information

    Doesn't it look too noisy?

    posted in Feature Requests
  • RE: Private server appears to be paused

    @avp2501 what's in the runner log?

    posted in Private servers
  • RE: Discussion: long-range logistics revamp

    @tehfiend It's soon to be published at the PTR

    posted in News & Announcements
  • RE: Decorations update

    @smokeman Good point about lighting settings. We have to look into it.

    posted in News & Announcements
  • RE: Decorations update

    @likeafox Of course we're talking about EU. Russia jurisdiction has nothing to do with it.

    Sorry, I don't really want to continue these arguments. We're grateful for all your opinions, we considered it as well as our own research, and we're fine, really. There will be no legal issues. Let's stop this discussion please. Let's talk about the game, not about legal matters that none of us are competent enough in.

    Why is there no graffiti with actual game art?

    What makes you think there is no such graffiti? 😉

    Currently active image base is just the beginning. We're working on more, a lot more. We will add new images all the time, including unique art and very special sets of images.

    posted in News & Announcements
  • RE: Decorations update

    @gadjung What is your OS, browser, video, how much RAM and CPU do you have?

    posted in News & Announcements
  • RE: Decorations update

    @kyralee

    Well I am going to have to agree with some of the above posters about room visuals. They really affect the readability of the room to the human player. There have been several rooms that I have to really study just to determine where the swamps and natural terrain are. Obviously the code doesn't have an issue with it but the human player might. That is going to really hamper people if they need to do some emergency coding. Looking at the world map with the room visual alpha mode on I can see an unsightly patchwork of various room visuals. Honestly it just looks ugly to me. I would greatly like the ability to turn all of this stuff off.

    True, some decoration combinations may be very bad choice. But room owners have their right to make bad choices. It's their property, we don't want to restrict them in any way.

    Regarding the Steam market, is there anything you can do about selling pixels on there? Currently the lowest price we can sell pixels for is $0.01 where as you(the devs) are selling them for $0.0012. There is absolutely no way we can compete with that. If that is the way you wanted it to be designed then so be it. If that is the case, there may as well not be a market entry for individual pixels.

    That is something that we plan to fix later, but it's not an easy fix, so it may take a while.

    posted in News & Announcements
  • RE: Decorations update

    @gadjung said in Decorations update:

    they are broken if browser does not support WebGL (make room completely unreadable)

    Decorations should be disabled if WebGL is not supported. Isn't it the case for you?

    tend to lean heavy on browser GPU cpu and memory

    Do you have more specific details?

    posted in News & Announcements
  • RE: Decorations update

    We appreciate your care about our legal position, but let's not worry about it. We're fine. We analyzed this concern when we designed this feature. It's not gambling, we're not selling items. You can generate pixels in-game using your CPU (which we also sell!), so even if we removed pixels from the store, you still have the same process: buy CPU -> use it to generate pixels -> get random decorations. Or buy CPU Unlocks -> sell for credits -> buy pixels -> get random decorations.

    The randomness of decorations crafting does not make it gambling, it's simply a game mechanic involving some in-game resources. The way how you get these resources is up to you and does not relate strictly to crafting.

    You can also sell your purchased pixels directly for credits if you wish, so you're not "buying blind". If you choose to spend your pixels in a game mechanic with a random aspect, then that's your choice, we're not forcing you. We provide you with the specific and visible amount of pixels, that's all.

    If gambling was treated this way, then any game with some random aspects in its mechanics and transferable purchasable resources would be gambling.

    posted in News & Announcements
  • RE: Decorations update

    @subodai All images are legally licensed to use for this puprose. Please don't worry about that.

    As to revealing the full list of decorations, chances of drops - I understand that you would like (and even demand) to get this info, but we believe it's more fun if players discover new decorations on their own. It makes it to feel like discovery instead of shopping cart.

    Overall, I'm sorry that you feel so disappointed about this feature. But it's very optional and you can continue playing Screeps without touching decorations if you dislike how they are implemented. We receive a lot of positive feedback about it, so probably it's just not your thing after all.

    posted in News & Announcements