Decorations update

  • @artch While from a legal standpoint you are fine in Russia, I think they are worried about what it means in EU and if they invest any money into pixels that it might be taken away at a later time, or that it might be legal issues. They are asking these points for you, not for them selves.

    Nothing about how to get pixels, or the randomness of getting items makes it gambling. It's the fact that it's tradable for other currency(steam$$) makes it gambling. Take away the trading and you take away the gambling factor.

    This is how it's gambling: Money->Pixels->Art->Steam Inv -> Money -> Pixels.

    Take away the Steam inv and replace it with in-game trading and it might take away the money part of this equation:


    The current graffiti is just random graphics, it would be cool if it was more screeps related, and maybe even have contests for players to draw vector art that can be voted on and put in the game. Why is there no graffiti with actual game art? You have all these cool designs and stuff in the GUI, is this not available? 0_1593610790573_4ba04fc3-7236-4b93-8843-3f34a30ac05d-image.png

  • Dev Team

    @likeafox Of course we're talking about EU. Russia jurisdiction has nothing to do with it.

    Sorry, I don't really want to continue these arguments. We're grateful for all your opinions, we considered it as well as our own research, and we're fine, really. There will be no legal issues. Let's stop this discussion please. Let's talk about the game, not about legal matters that none of us are competent enough in.

    Why is there no graffiti with actual game art?

    What makes you think there is no such graffiti? 😉

    Currently active image base is just the beginning. We're working on more, a lot more. We will add new images all the time, including unique art and very special sets of images.


  • An issue I'm having is that I really dislike the "Lighting effects" in the room, so I have them disabled and the "animated swamps" (Which look like toxic waste) turned off. I have no idea if I'm the lone weirdo for doing that, but it is what it is.

    Anyway, the issue is this makes the wall and floor textures WAY too light! I keep looking for the rare feature to be able to set that, but all I seem to get is "Stroke brightness" which does very little.

    If you could push the brightness control for W and F decorations to a lower rarity, that would make a LOT more of the textures usable.

    Added images: Here is what a typical texture looks like in one of my room: 0_1593645320470_88b60150-88c7-41e6-a7bf-4c655584a73f-image.png

    But THIS is what it looks like in the preview: 0_1593645405989_239ebe1e-354e-4594-9d13-cd02b66f0859-image.png

    It looks much darker because the preview defaults to the "normal" lighting. This gives a false sense of the actual appearance of the image on an actual room if you're not using the "normal" setting.

  • Oh. And as long as I'm here. I like the range of images. Sure, I toss the goofy "stock line art" into the recycle bin, but what else is it for? The way I see it, Screeps is a "generic image game" with round and square shapes instead of styled, rendered images. It's very "indie" in that respect and i like that style. As such, there are no real "Screepsy" images TO put in there.

    But a range of images like you are putting in will produce ones that appeal to people. For example, I really like the circular "Babylon ocean clock face" looking graffiti I have in that room. No way it's "Screepsy" at all, but it lends an artistic flair to the room. At least, in my opinion. And I'm the one that has to look at it.

    So that part is fine.

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  • YP

    @artch said in Decorations update:

    What makes you think there is no such graffiti? 😉

    The lack of list of possible rolls and their chances... for a start. 😉

  • Dev Team

    @smokeman Good point about lighting settings. We have to look into it.

  • Chrome 83.0.4103.116 (Official Build) (64-bit)

    I can access the spinning box at webGL site, but the normal interface says I cannot enable webGL. Hardware accel is turned on in Chrome.

    The alpha version is a black screen with some of the overlay icons for manipulating the page. Zero visuals on the map or rooms, etc.

    I cleared cookies to get back to the normal view, but the alpha version is not going to work for me.

  • Culture

    I know I'm a bit late to the discussion, but I think this feature set is great and the implementation was really well done.

  • How can one determine the color codes of the existing themes, such that a custom color decoration can be tailored to match?