In cases where we get subscription time in compensation for server down time.
Posts made by likeafox
Power enabled should be a scale(1-5) instead of Binary(off/on).
As stated in the title above, power enable should be a scale instead of on/off. The level limits the power ability level, so disrupt tower lv5 is only lv. 1 in a lv. 1 power enabled room.
The reason I believe this is necessary is that by enabling power, you have to defend against all disrupt powers and higher level players with more developed code bases. While seeing almost no benefit to power your self. This will only get worse over time, as more powers and types of powercreeps get released.
By having a scale and limiting the power, it will allow lower level players to only have to deal with the level that they want to deal with. There is no threat to be attacked by lv 5 disrupt tower/terminal/spawn unless you can benefit from lv 5 power abilities.
RE: So long and thanks for all the fish
@stevetrov hey steve, sorry to hear you leaving. I agree that the change is bad, broke my code too with no real performance change. I asked if they can change it to just returning an error code instead of breaking existing code, and was told this that "everything breaks"
Power Abilities Adjustments. Labs/Spawn/Storage/Terminal and Regen Mineral.
Enjoying powercreeps, but feel like some abilities need small adjustments.
Operate Labs/Spawn/Storage/Terminal - Please scale the Ops used per level. Example - labs use 2/4/6/8/10 ops used per level while it gives 2/4/6/8/10 increase.
Regen mineral - Can it do something while the mineral has cooldown? Maybe reduce cooldown by 10/20/30/40/50 level.
P.S. I just used operate power once, and I don't think I'll ever use it again. The energy and power consumption in one room is too much.
P.S.S. Regen Minerals gets weaker if you boost and mine minerals, it seems weird that the more efficent you are at mining minerals, the weaker this is.
P.S.S.S. Can we adjust the operate controller to be 1500 ticks lasting and 250 ops cost?