I also requested this, a few posts down, one reason against this is, that it would create just one single best solution.
Posts made by likeafox
RE: Encouraging more combat at high GCL
Can we get a developer input on this?
Are the developers happy with the current military aspect of the higher level play?
Do the developers agree that it is easier to defend than attack and are they happy with this?
And what do you think about the ideas that Tigga suggested?
Having an operate link that will decrease the cooldown of links and/or enable use with minerals. Maybe also at a cost of increasing energy lost. Or it can increase the amount that is stored/transfered from 800 to 1600;
Reasons against is:
How useful it would be?
It would create just one single best solution: put them strictly at the room edge and operate it.
May cut off the part of gameplay about auto placing links.
Used for SK rooms that have high energy output that Links can't keep up with.
Used for upgrading controller, and in conjunction with Operate Controller.
Used with renew_source, currently if two links are greater than 30 distance you cannot transfer 8000 energy in 300 ticks. Math: Lv 5 Renew_source provides 250 energy per 15 ticks, 3000 base with 300 tick regeneration, so max energy in a 300 tick cycle is 8000 ((300/15)*250+3000) energy. To transfer 8000 energy you need to transfer 10 times(8000/800). Link cooldown is based of of distance, so if a link to link transfer is greater than 30 units then it cannot transfer all energy from a lv 5 renew source.
Some tibits - Using a link has some extra hidden intent costs - transfer to Link, Link to Link, withdraw from Link, transfer to storage. That is 4 Intents to transfer 800 energy.
The Player that has the highest Energy Harvested only uses links for non-remote sources.
RE: On the defensive power of strongholds
I think the difference between lv 4 and lv 5 strongholds is a bit intense, maybe add another 2-3 levels?
The difference between lv 4 and lv 5 are: 2 Towers, 1 Repairer, boosted Ranged Attacks, and creeps with 44/6 bodies.
Can we spread these out a bit,
Lv 4 + 1 - 5 towers and ranged attackers.
lv 4 + 2 - 6 towers and Repairer - not boosted.
Lv 4 + 3 - 44/6 bodies and everything fully boosted.
RE: Factories, new resources, NPC Strongholds
"Strongholds are now always spawned in center rooms (or more precisely, SK center rooms, i.e. excluding the most center room)."
Can this occur in SK rooms that aren't occupied?
This seems a bit game/empire breaking for those who are already Source Keeper harvesting.
Looking around, I'm already seeing people losing 2K parts in less 1000 ticks the stronghold has been active.
RE: Encouraging more combat at high GCL
I agree that high level combat is a bit tough for the attacker. But I did hear/read that this was intentional, the developers wanted to allow the perfect defense.
- Agreed, repair is too good, at tier 3 repair equals a tier3 dismantle, while dismantle gives energy back to allow for more repair.
- Agreed, wall max are to high at 300m.
- SafeMode I don't have too much of an issue with, but maybe an increase in cooldown or increase in creating one, it's a bit too cheap to create and use.
- Instead of increasing the hits per part, maybe reducing the amount of towers by 3.
RE: So long and thanks for all the fish
@stevetrov hey steve, sorry to hear you leaving. I agree that the change is bad, broke my code too with no real performance change. I asked if they can change it to just returning an error code instead of breaking existing code, and was told this that "everything breaks"
Power Abilities Adjustments. Labs/Spawn/Storage/Terminal and Regen Mineral.
Enjoying powercreeps, but feel like some abilities need small adjustments.
Operate Labs/Spawn/Storage/Terminal - Please scale the Ops used per level. Example - labs use 2/4/6/8/10 ops used per level while it gives 2/4/6/8/10 increase.
Regen mineral - Can it do something while the mineral has cooldown? Maybe reduce cooldown by 10/20/30/40/50 level.
P.S. I just used operate power once, and I don't think I'll ever use it again. The energy and power consumption in one room is too much.
P.S.S. Regen Minerals gets weaker if you boost and mine minerals, it seems weird that the more efficent you are at mining minerals, the weaker this is.
P.S.S.S. Can we adjust the operate controller to be 1500 ticks lasting and 250 ops cost?