I was suggesting Access Key to enter, CPU unlocks to max out CPU.
Posts made by likeafox
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RE: Access key and Seasonal Server
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Any new features for MMO?
It's been two years sense any update on the MMO.
Are their any plans or anything in the works?
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RE: Can't see rooms in Discord.
@Kamots gave me a direct link to join and that worked. Thanks guys.
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RE: Spawn direction doesn't work when spawning creeps that take 1 tick to spawn
Are you giving a direction to spawn when you createCreep()? or Are you using StructureSpawn.Spawning.setDirections, after using createCreep?
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RE: Can't see rooms in Discord.
Thanks for the help.
@MarvinTMB - I tried what you suggested and it comes up invalid link/invite.
@o4kapuk Can you provide me an link or clear my usename?likeafox#5628
@thmsn It asked me to confirm my account first, before prompted rules.
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Can't see rooms in Discord.
Hi,
When I try to login to the discord server: https://discord.com/channels/860665589738635336/860666254552858674
It shows "No text channels".
When I'm in incognito mode, I can go to the above link and see the rooms, but .
I've enabled two factor auth.
likeafox
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RE: Ideas for next seasons
Simple Rules, easy to implement, not too complicated. - Cause you guys are limited on coders.
Free power - where only energy is required to get power levels. - Most power wins the season.
No Terminal like mentioned would be interesting.
No Labs and/or no(less) towers.
Cheap War - HEAL/RANGE_ATTACK/ATTACK are a lot cheaper.
Faster Building - parts take 1 tick instead of 3.
Pure Economics - No ATTACK/HEAL/RANGED_ATTACK, faster GCL levels. Highest Controller Upgrade Score wins.
Smaller Shards like 20 North/west/south/east and like 3 shards. Shard 0 starts with the most score generated, other shards open up as player get wiped from the previous shard. With shard2 being the last that newbies can be in to play against each other, but also has the least score generated.
This will at least make bigger and higher level players forced against each other for space, and each shard will have players that are more equal. Look at how the map now, and imagine if the last circle was gone and only the top 10 players were in a tigher space, it would force them to play against each other.
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RE: Ideas for next seasons
Battle Royale.
World gets smaller by random rooms, where the center point is randomly determined and you can't respawn in that shard. Have a lot of shards that each time you die you get pushed down to the next shard that has a lesser reward when you win. If your last to survive a shard then you get the prize for that shard, first shard being the biggest prize. That way over time you will start facing players equal to your score.
Mass Invasion
Where NPCs are in constant invasion and surviving will be tough and over time you will get overwhelmed. You get a ranking based on how you survive. Give enough space to everyone where it's not PvP focus but like a long tower defense game. Make invasions occur in rooms regardless of energy harvested forcing players to always be on there toes. Make strongholds spawn larger invasions. Just a lot of Pve invasions.
Maybe even add some co-op where you want to work/trade with others to have boosts to stay alive longer. An idea is that everyone start out in the outer ring of a map, and invasions come from the outside non-stop. Everyone will want to move inside as the invasion get more and more intense and starts killing the outer layers until there's just a small space in the middle.
I think making a PvE focused season would be nice - where players want to work together to stay alive or newbies aren't under pressure from bigger players to live.
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RE: Respawn in season shard
I do think there should be some mechanic that allows for players to keep respawning and have a chance at fighting back, I don't really like the idea of a novice/respawn.
Here's some ideas:
Upgrade bucket - where every week after the start of seasonal you get a bucket that doubles your upgrade until it runs out. - 500,000 every week after start.
More of a safemode start - extra 5k per week after start.
Maybe a 2nd shard where rewards are a lot less, and so are the players then.
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Update Market History.
Hi,
This happened to me:
This is completely my fault, because I was lowering the price back to 2,000,000 and then raising it again(x27). But because it doesn't show price reduction in history I had no idea what was occurring, and panic messaged O4 about this.
Can we get an update to Market history with some of the following:
Show price reduction.
Player added notes to help trouble shoot.
Market Fee with more information.
**Edit : Filter function - either with type, notes, or price
Thank you,
fox
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Access keys and CPU unlocks
Hi,
I would like to propose a system for the seasonal screeps. Instead of paying 5 access keys up front, maybe do 1 access key to join, then spend CPU unlock each day.
Lower cost of entry makes it so more people will want to play, and more accessible. Creates a drain for CPU Unlocks for higher level players, and a use for for unlocks for people with lifetime subs.
Regards,
likeafox.
Edit: I would like to point out for newbies or players that are new, it would be dissapointting to spend 5 access keys and die the first day. At least with this they spend 1 access and 1 cpu unlock, if they lose it's easy to farm again and try next time.
Edit: Changed all the 10 to 5 access keys.
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RE: Increase Lab Productivity - Increase results and decrease number of intents.
@kyralee It does, but we would like to have it across the board increase, instead of just using operate_lab.
If we double the cooldown/results it halves the intents to produce the same amount.
If we take out operate lab, these are the basic idea:
Currently to create 10 UL it would take 2 intents. If we double the numbers that same 10 UL would take 1 intent to create.
If we add lv 5 operate lab Currently to create 30 UL it would take 2 intents. If we double the numbers that same 30 UL would take 1 intent to create.
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Increase Lab Productivity - Increase results and decrease number of intents.
Can we just 2x/3x/4x all the numbers on labs reactions.
2x/3x/4x the reaction and cooldown, and operate labs bonuses.
As empire get bigger and boosts get more used, it's expensive cpu wise to react. By multiplying the numbers the intent cost would stay the same, but the results would increase.
I would think this would increase the cpu gained by players and let them use it for other fun.
Edit: Maybe add another var to pass to the method that is a multiplier that uses energy to increase all numbers.
runReaction(lab,lab2,multiplier) and that multiplier can be up to 4x and uses energy from the labs.
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RE: Decorations update
@artch While from a legal standpoint you are fine in Russia, I think they are worried about what it means in EU and if they invest any money into pixels that it might be taken away at a later time, or that it might be legal issues. They are asking these points for you, not for them selves.
Nothing about how to get pixels, or the randomness of getting items makes it gambling. It's the fact that it's tradable for other currency(steam$$) makes it gambling. Take away the trading and you take away the gambling factor.
This is how it's gambling: Money->Pixels->Art->Steam Inv -> Money -> Pixels.
Take away the Steam inv and replace it with in-game trading and it might take away the money part of this equation:
Money->Pixels->Art->Credits->pixels->Art
The current graffiti is just random graphics, it would be cool if it was more screeps related, and maybe even have contests for players to draw vector art that can be voted on and put in the game. Why is there no graffiti with actual game art? You have all these cool designs and stuff in the GUI, is this not available?
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RE: Decorations update
@o4kapuk For wall/swamp textures can we have it so it can override what is currently in that room.
Can you guys look in to way to stream line and assist with textures, it's not very easy right now to manage lots of textures.
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In Game inventory Trading
Can we have some sort of confirmed way of trading for items/credits/inventory?
With these new decorations to trade them requires the use of steam, it would be nice to have something built in that can confirm what you are receiving.
steam trades also take 15 days FYI.
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RE: Is moveTo the enemy of cpu ?
@maddokmike Can't hack enemies, but you can communicate with other code bases via segments.
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RE: Is moveTo the enemy of cpu ?
Heap Memory is a screeps things example is:
var codePush; function didCodePush(){ if (codePush === undefined){ codePush = Game.time; }else if(Game.time%100 > 0){ return; } console.log('Last CodePush:', codePush, "Time Passed:", (Game.time - codePush)); }
Segments can be found:
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RE: Is moveTo the enemy of cpu ?
@systemparadox If they aren't on heap or segment then it just uses findPathTo and moveByPath and adds that into heap.
Due to having 450~ haulers when the heap resets they each have different times when they need segment info. So they moveTo until they reach the end(source) or beginning(storage) then start looking for the paths in segments and heaps.
Dividing the paths by the home room, each segment has around 2-3 home rooms depending on there remotes. It's a balance between wanting access to that segment and lowering the parsing costs. Lower number of segments means the higher chance that I can access that segment, while the higher number of rooms makes parsing expensive.
What happens is that CPU costs for the first 100-200 ticks after a heap reset is expensive, but after that they all move by the same path over and over again.
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RE: Is moveTo the enemy of cpu ?
@systemparadox You can only access 10 segments at most, and I use around 20 segments to store paths in. So I cannot access all the segments, so I try to keep them stored in heap memory for easier access later on.
Example of how it's stored in segments:
+4217E17S324912E17S3248136766676+3725E19S322749E18S3128482222222223333333333333+1631E55S580022E55S580122333333333333444445556+1416E18S320035E18S3101353333344444446666665+0521E55S572349E55S5723481188188888888881111888888821+1631E55S582500E56S58260144444544444444465655455555555566777767676766667767777788778776788888+4042E18S312749E18S3128482222222223344+1416E18S320600E18S3206015555455544454444+1843E56S570033E56S58013444444323343344333332332222323232333322111111111811212888888888188888+1713E17S310549E18S3106482222222888888877777+1631E55S584933E55S584832887777777768687788866678866688767+1843E56S572549E56S5724488888878+1713E17S314935E17S31483487776666677777787777667888888111181118877877888888112122333333345+3823E19S312749E18S3128482222222223333333333333+2830E56S570033E56S58013444444323343344333332332222323232333322111111111811212828888888811888+2830E56S572849E56S5727488881111111221111121+1416E18S320020E18S32011922222223324444+1737E17S334920E17S32482165666665566656666666667766666676+3836E17S334920E17S3248216566666556665666666666776