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[Alliance] YP

  • RE: Community Manager/PR/Any kind of news

    @shibdib like "We're having some issues on the servers. Our technical staff is already notified." ? ... look at status.screeps.com

    posted in General Discussion
  • RE: Changelog 2018-03-05

    just wanted to thank you guys for work on the ivm :) it's really working great and a huge lift of the experience.

    alt text

    I was (particulary since the node 8 update) literally getting hundrets of hard reset mails every day... and they are all gone now. I only had a very small percentage of those high cpu ticks, and they are all gone with ivm.

    alt text

    I switched to lvm this morning... and cpu usage looks really smooth now... I hope it also has a nice advantage on backend site for you guys.

    alt text

    posted in News & Announcements
  • RE: Possible solution for multi language support?

    I thought about it some time ago and my idea was using redis as the interface to other runtimes. Maybe that's possible, but as @ags131 said permormance is key.. and the screeps dev are currently investing lots of time in optimizing the runtime ... I don't think new runtimes that might cause slower tick times are currently the right direction.

    posted in Feature Requests
  • RE: Changelog 2018-03-05

    Tombstones don't render in the old SVG renderer

    posted in News & Announcements
  • RE: PTR Changelog 2018-01-18: isolated VM

    Looks like in the current beta RoomVisuals are not working for me...

    posted in Public Test Realm
  • RE: Replace TTL penalty on Inter-shard portals with portalFatigue

    I think the penalty is fine, even if that means that you need to have an outpost on a other shard to attack rooms there. There are more balancing differences between shards like tick times (=spawn times) , market availabilities and the area creeps can reach because of different portal placement.

    posted in Feature Requests
  • RE: PTR Changelog 2018-01-18: isolated VM

    Thanks for the update .. I will update my server and see how it goes .)

    posted in Public Test Realm
  • RE: PTR Changelog 2018-02-28: lab reaction time

    I like the change.

    I don't think that the time changes really add much complexity to the system on the programming side :)

    Most other suggestion like changing required RCL level for T2/T3 reactions would probably be much more complex.

    posted in Public Test Realm
  • RE: PTR Changelog 2018-01-18: isolated VM

    The lockups are gone, but now after a while an other problem occurs.

    28.2.2018 08:13:56# Main heap: 1968205824
    28.2.2018 08:13:56# ExternalCopy.totalExternalSize: 6241895
    28.2.2018 08:13:56---
    28.2.2018 08:13:58releasing isolate 5931b0ca0d6e8c000b0303f9
    28.2.2018 08:13:58isolated-vm timeout 5931b0ca0d6e8c000b0303f9
    28.2.2018 08:13:59creating isolate 598e1fcfc0271d001a0722b2
    28.2.2018 08:13:59isolated-vm timeout 598e1fcfc0271d001a0722b2
    28.2.2018 08:14:04releasing isolate 5931b0ca0d6e8c000b0303f9
    28.2.2018 08:14:04isolated-vm timeout 5931b0ca0d6e8c000b0303f9
    28.2.2018 08:14:06isolated-vm timeout 5931b0ca0d6e8c000b0303f9
    28.2.2018 08:14:06---
    28.2.2018 08:14:06# Main heap: 1967157248
    28.2.2018 08:14:06# ExternalCopy.totalExternalSize: 4903808
    28.2.2018 08:14:06# User 598e1fcfc0271d001a0722b2 heap: 19169776
    28.2.2018 08:14:06---
    28.2.2018 08:14:11isolated-vm timeout 5931b0ca0d6e8c000b0303f9
    28.2.2018 08:14:13releasing isolate 598e1fcfc0271d001a0722b2
    28.2.2018 08:14:13isolated-vm timeout 598e1fcfc0271d001a0722b2
    28.2.2018 08:14:17---
    28.2.2018 08:14:17# Main heap: 1964240896
    28.2.2018 08:14:17# ExternalCopy.totalExternalSize: 3565721
    28.2.2018 08:14:17---
    28.2.2018 08:14:18isolated-vm timeout 5931b0ca0d6e8c000b0303f9
    28.2.2018 08:14:20isolated-vm timeout 5931b0ca0d6e8c000b0303f9
    28.2.2018 08:14:25isolated-vm timeout 598e1fcfc0271d001a0722b2
    28.2.2018 08:14:27isolated-vm timeout 5931b0ca0d6e8c000b0303f9
    28.2.2018 08:14:28---
    

    restarting the runner fixes the problem.

    I still have to setup the vanilla server without mods ... will do today, probably.

    posted in Public Test Realm
  • RE: Draft: room event log

    @rurik said in Draft: room event log:

    Claimed rooms would never have to .find(FIND_HOSTILE_CREEPS) again. The hostile creeps could have their id's recorded when they trigger an EVENT_ENTER and tracked until death or EVENT_EXIT, which could both be handled differently. Granted you'd have to check the log every tick versus perhaps only doing a .find every x ticks. Which method would require more CPU do you think?

    The log way will use much more CPU. FIND_HOSTILE_CREEP is quite cheap since it usually contains nothing. For the log you have to pay cpu for the parsing of all events in the room. With find you don't have to keep track of creeps.. you don't have to check if the entering/exiting creep was friend or foe. If a hard reset occurs your track of creeps in the room might be outdated. I don't see the advantage of EVENT_ENTER / EVENT_EXIT, yet.

    posted in General Discussion

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