Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. tedivm
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
    • Blog

    tedivm

    @tedivm

    Culture

    745
    Posts
    4925
    Profile views
    2
    Followers
    0
    Following
    Joined Last Online

    tedivm Follow
    Culture

    Posts made by tedivm

    • RE: Telegram bot for Game.notify

      This is an older project that would send SMS and Slack notifications from inside the game. It relies on an external service though.

      https://github.com/screepers/screeps_notify

      posted in Feature Requests
      tedivm
    • RE: @artch Precisely this attitude

      @zortea considering how far you have to go to get banned from this forum- basically alienating and annoying the entire community- I would say that the standard isn't really that high. You basically have to try to get banned from here.

      posted in General Discussion
      tedivm
    • RE: Ideas for next seasons

      Pyramid Challenge / King of the Hill.

      Stack a few shards on top of each other, with each higher shard having less resources and space. Each shard has prizes associated, which each higher shard having more rewards, but the rewards end up getting split amongst all players with claimed rooms on that shard.

      This can then incentivize later stage players to abandon lower shards for the higher rewards, which could help keep a balance in place (new players spawning on shard0 won't get wiped immediately as the more skilled players are already on shard 3). The shrinking shards helps incentivize battles at the higher levels, and since they're smaller they should hopefully require less resources. Top shard can be a single 10 by 10 block.

      posted in News & Announcements
      tedivm
    • RE: Decorations update

      I know I'm a bit late to the discussion, but I think this feature set is great and the implementation was really well done.

      posted in News & Announcements
      tedivm
    • RE: PTR Changelog 2018-08-28

      The 100% return allowed to abuse this mechanic to transport energy via HEAL creeps, recycling them at the destination. And it seemed too much in general since they are "used" after all.

      Dammit, you finally caught me 😉

      It's definitely expensive to do, but it's great for boosting up rooms that don't have terminals yet.

      I don't really consider this "abuse", but I also have no problem with it being less efficient- this change makes sense to me, even if I am going to lose some of the benefits.

      posted in News & Announcements
      tedivm
    • RE: Shard 3

      @wtfrank is the issue just that there's no CPU available? I do wish we had a base level of 10cpu on all shards no matter what.

      posted in General Discussion
      tedivm
    • RE: Shard 3

      I also would like to see all of the shards connected to each other.

      posted in General Discussion
      tedivm
    • RE: Mongodb mod for private server - No javascript working.

      Rerun the command to reset all data.

      posted in Private servers
      tedivm
    • RE: Force a global reset

      @black0441 does Memory get saved for you or are you losing it on the ticks where you trigger this? Are you getting an error when you call this?

      posted in Help
      tedivm
    • RE: Almost unusable rooms

      The variance is fun, I think rooms like that have their place in the game.

      posted in General Discussion
      tedivm