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    Topics created by tedivm

    • Unable to login to PTR
      General Discussion • • tedivm

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      Fixed.
    • Solved More Billing Problems
      Technical Issues and Bugs • • tedivm

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      Just received confirmation from Xsolla that they activated mail notifications on failed charges during the grace period.
    • Function to get map bounds
      Feature Requests • • tedivm

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      No one has replied

    • Solved NPC Event Creeps entering player rooms
      Technical Issues and Bugs • • tedivm

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      3420
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      NPC Event creeps are nor restricted from entering living rooms. But thanks for reporting anyway!
    • Solved Experimental PVP API Bug
      Technical Issues and Bugs • • tedivm

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      experimental/nukes endpoint should work now.
    • Error on shard1 after my code processes
      Technical Issues and Bugs • • tedivm

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      I can see that your shard1 console looks fine currently, so the problem is problably gone by now. According to the stacktrace you provided, it seems that some of your creeps happened to be at invalid coordinates in the room, like x:-1. It is probably related to intershard portal mechanics, we'll look into it, thanks for the info.
    • WebGL Stuttering/Flickering
      Technical Issues and Bugs • • tedivm

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      After the update the flickering is still there (I even cleared cache to confirm).
    • Add respawn and novice zone countdowns to controllers (or even a boolean)
      Feature Requests • • tedivm

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      On this topic, it would be great if the non-player walls with a countdown had the countdown accessible in game.
    • PTR Sim Bug - Spawn not gaining more energy
      General Discussion • • tedivm

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      @o4kapuk looks like I was accidentally in the tutorial, not the main sim.
    • PTR: bug on `Game.market.getAllOrders`
      General Discussion • • tedivm

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      3124
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      No one has replied

    • Unsolved Lots of "Too many tabs open" errors
      Technical Issues and Bugs • • tedivm

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      3276
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      No one has replied

    • Sim Broken on PTR
      General Discussion • • tedivm

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      No one has replied

    • Feature Request: Ability for labs to "break down" boosts to component parts
      Feature Requests • • tedivm

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      I like everything but the cooldown time, it appears it takes as long to pop the compound apart as it took to put it together. Is that really necessary? The "fee" in that respect has already been paid and can't be refunded, shouldn't they just pop apart for the cost of the intent?
    • Solved Upload bug still present- uploading new code doesn't replace code on all workers
      Technical Issues and Bugs • • tedivm

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      We've found the issue and have fixed it with this commit Thanks for hanging in there!
    • PTR: Major CPU Bug
      General Discussion • • tedivm

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      @artch I've been paying attention but haven't been able to reproduce. It may be related to the initial deployment of the shard CPU selector, as it appears using that for the first time "reset" the cpu.
    • Solved Unclaiming a room triggers safemode
      Technical Issues and Bugs • • tedivm

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      @finndibaen it looks like I was wrong, it's only triggered for that specific room and is not empire wide as i initially thought.
    • PTR shard0 has some serious terminal issues
      General Discussion • • tedivm

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      No one has replied

    • Solved Please fix "reset storm" bucket filling
      Technical Issues and Bugs • • tedivm

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      so ... is there anything i CAN do to avoid this kind of things ? you can imagine it's taking a heavy tax on cpu for all the additional script reloading, at least during storms my bucket refills
    • Unsolved Workers running stale code
      Technical Issues and Bugs • • tedivm

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      No but I haven't uploaded code in at least a week, so if it was still happening I wouldn't see it. I probably won't be able to test again until this weekend. This definitely happens all the time with the private server though. It does not handle uploading large code bases well at all.
    • PTR isn't running
      General Discussion • • tedivm

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      No one has replied