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    Trepidimous

    @Trepidimous

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    Posts made by Trepidimous

    • RE: Game.cpu.generatePixel change

      @artch could we please update the documentation to reflect this change? I'm not sure how somebody would know about this other than finding this article or perhaps reading screeps source code.

      https://docs.screeps.com/api/#Game.cpu.generatePixel

      [edit] Sorry, I didn't read the full thread but it sounds like intents are no longer cancelled. Docs are up to date then. Thx.

      posted in News & Announcements
      Trepidimous
    • Missing top 30 icon from season III on profile page

      I got the room decorator but the icon that shows up under my profile is still missing.

      0_1643562492711_4afa1849-f756-4425-87a1-50d8117d1442-image.png

      0_1643562516971_33e5c22a-6da4-425f-be4c-c77665884465-image.png

      Perhaps not the most important bug but maybe an easy fix?

      posted in Technical Issues and Bugs
      Trepidimous
    • RE: Season #4 is open!

      Will caravans just accept "Basic regional commodities" or will they also accept "Higher commodities" for more points? see: https://docs.screeps.com/resources.html

      posted in News & Announcements
      Trepidimous
    • Seaons API docs need a little update

      It looks like there's no generate pixel command on seasons,

      [10:04:32 PM][shardSeason]TypeError: Game.cpu.generatePixel is not a function

      which is fine but the seasons api docs still shows it.

      https://docs-season.screeps.com/api/#Game.cpu.generatePixel

      I'm fearful about other features that are assumed to be included because nobody said that they weren't like power, invader cores, factory elements, etc.

      posted in Technical Issues and Bugs
      Trepidimous
    • RE: Factories, new resources, NPC Strongholds

      Took down a lvl 4 stronghold for the first time: https://screeps.com/a/#!/history/shard1/W6S25?t=27636900

      pretty shakey.

      posted in News & Announcements
      Trepidimous
    • Small Suggestion that is an easy fix

      Imagine somebody joining screeps, getting a message from another player and seeing the message icon in the upper left of their UI.

      0_1593123290827_a2135912-f6e0-47b5-b7d9-485566d73da9-image.png

      I suspect that simply because it is red predisposes the recipient with a danger/error/wrong/bad mindset before they even know who it is from or what it says.

      I know full well that most people use slack chat as their main means of communication but I can't help but wonder if a simple color change would have a more positive psychological effect to say green or a neutral color blue.

      posted in Feature Requests
      Trepidimous
    • RE: Statistics look to have the incorrect numbers

      They seem to have been corrected now. Not sure what happened

      posted in Technical Issues and Bugs
      Trepidimous
    • Statistics look to have the incorrect numbers

      For 1 hour, 24 hours and 1 week I am seeing negative numbers for energy. Are other people seeing this and is there a fix in the works?

      0_1592618342465_Capture.PNG

      posted in Technical Issues and Bugs
      Trepidimous
    • RE: Encouraging more combat at high GCL

      @tigga What if rampart decay rates (and therefore repair rates) were based on a formula that depended on the number of hits that they've been built up to? This way we have a smooth curve where players can select their safety-to-cost ratio rather than an on/off at 10 million.

      posted in General Discussion
      Trepidimous
    • RE: Encouraging more combat at high GCL

      @qzarstb @Tigga I thought that pound for pound, splash attacks would beat out repairers? I suppose that's only for the splash attackers are not chased off of the wall and if the wall has depth to it..

      posted in General Discussion
      Trepidimous