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    Topics created by Trepidimous

    • Unsolved Missing top 30 icon from season III on profile page
      Technical Issues and Bugs • • Trepidimous

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      @trepidimous Thanks for the report, we'll look into it a bit later
    • Solved Seaons API docs need a little update
      Technical Issues and Bugs • • Trepidimous

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      1491
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      @trepidimous thanks for the report, should be fixed.
    • Small Suggestion that is an easy fix
      Feature Requests • • Trepidimous

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      I'm not so sure, red "counter" bubbles for notifications is pretty ubiquitous across the internet (Facebook, iOS, Slack, Youtube, etc). I figured people would be trained for it by now.
    • Solved Statistics look to have the incorrect numbers
      Technical Issues and Bugs • • Trepidimous

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      1621
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      They seem to have been corrected now. Not sure what happened
    • Unsolved Power enabled in unowned rooms?
      Technical Issues and Bugs • • Trepidimous

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      1618
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      You can enable power in non-owned rooms after they became unowned. And the only way to reset it is to claim it, then un-claim it.
    • Unsolved Minor Bug: If creep names contain periods, the memory editor will not be able to find them.
      Technical Issues and Bugs • • Trepidimous

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      1469
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      No one has replied

    • Damage order of operations with partialy damaged boosted tough and pre-healing
      General Discussion • • Trepidimous

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      4062
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      @tigga @Orlet Thank you for your responses.
    • Solved Unable to log into Screeps Web client
      Technical Issues and Bugs • • Trepidimous

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      1939
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      This issue is currently being investigated. Looks like something is wrong with recapcha.
    • Solved CPU bucket is empty on shards with zero cpu
      Technical Issues and Bugs • • Trepidimous

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      3321
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      Your code is running when you have at least one object of any type on the shard: a creep, a structure, even a tombstone. Setting the CPU limit to zero means your bucket won't grow, but the warning will still appear if you have game objects.
    • Tick Based Statistics (vs Time Based)
      Feature Requests • • Trepidimous

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      I'm not sure what you mean MrFaul/Tigga, an estimation of the average tick rate is already available in the shard selection menu. I'm suggesting stats like energy mined within the last 1k, 10k, and 100k ticks. This way when you get a feel for your normal rates, say 40k energy mined in a room within the last 1k ticks, you can update your code and clearly see the impact, even if there were shard speed fluctuations at the time.
    • Solved Creeps not zoning when on zone line
      Technical Issues and Bugs • • Trepidimous

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      2136
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      Thank you for reporting. This room had invalid configuration in the database, it is now fixed.