Could this be merged into Game.map.isRoomAvailable ?
It could return a number instead of the bool.
MrFaul
@MrFaul
Posts made by MrFaul
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RE: Expose respawn/novice property on Game.map and/or Room
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RE: Power Creeps update
@artch Are ops an actually "physically" resource in the game or acc bound like market credits?
That doesn't seem to be specified anywhere.Side note:
I really don't like the idea of free to use "skills". All skill activations should spend ops regardless of PC type.
One universal resource called "Operations" is more than enough. -
RE: Power Creeps update
It shouldn't be cheap and add a significant cooldown based on the amount processed so that it disables the PowerSpawn for a while.
View it as a fast (should give the Ops instantly) but very sketchy way to get Ops if something is burning and you need them right now. -
RE: Power Creeps update
Yup the idea of the Ops is much better and since those are tradable, I think those will contribute to the market system.
But I wonder if generating them only via the power creep and some NPC terminals are enough, it would be cool if you could process power directly to ops at a reasonable rate and cooldown.
This should be done in the PowerSpawn so you have to make a choiceThis gives also the players who don't want to use the power creeps a reason to farm power since it will be a good source of income for them.
Especially if they process power directly into Ops. -
RE: Doing RoomVisual Logic Just For the Room I'm Looking At?
One solution would be to allow only one RoomVisual instance and give it an arry with all rooms that are currently subscribed, since it could be multiple rooms.
You can emulate that with a "info flag" as workaround
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RE: Tip of the day: Use loop architecture to save CPU on the logic you do not have to run each tick.
Ohhhh that was something that was implemented lol...
It struck me a bit odd the first time I saw that but I never actually researched it xD.Basically went with "it works so whatever"
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RE: Tip of the day: Use loop architecture to save CPU on the logic you do not have to run each tick.
They mean a loop that spans over serveral ticks that does non critical stuff.
I think... Not sure either -
Has anybody tried to use the l1 Pathfinder?
This http://mikolalysenko.github.io/l1-path-finder/www/ is the l1 Pathfinder, does somebody use that or a modified version of that algorithm?
I'm curious of it's performance
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RE: Servers on the website?
You need a client software for that, the screeps.com has one build into it.
Otherwise, you need a private server which provides you with one (which is none to my knowledge) or a stand-alone client that connects to it.Yes, the "steam version" is the official stand-alone client software based on the one used by the website, there are some others out there like bonzais 3d one but those are not yet fully featured like the official client.