@artch said in Draft: Store prototype API:
"Store" is a more abstract term (e.g. an idiom "to have something in store"),
You do realize that it is exactly what I'm bitching about, don't you? Too abstract.
and "cargo" is indeed mostly about transportation (thus irrelevant to game structures).
How is this irrelevant, every fucking resource has to transported in this game before it can be used...
It only stops being cargo when it is used up, and that is the moment you call an intend with it.
Before that you can move it around freely.
That said your call