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    Technical Issues and Bugs

    • Unsolved Creep.moveTo and Pathfinder is returning single position paths
      • DarkDestry

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      sry, I meant it passes to Room.findPath() <- which use the Pathfinder but omits some stuff, flee is one of them.
    • Solved Free sbscription tokens
      • MonsieurLee

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      The fix has been deployed.
    • This topic is deleted!
      • Ch1ck3n_L0rd

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    • Solved Issue with assigning Math.random() to a variable (getting undefined).
      • Fixser

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      var is either module scoped, if declared outside of a function, or function root scoped, regardless of where it is declared inside the function. const/let have more granular scope, so if it's defined in a loop of if block, it will not exist outside of that scope. the module scope is inaccessible from the console, so you would need to use a global scope. to do that, you'd have to append it to the global object, as in global.SOME_CONST = 5;. at that point, you would be able to access SOME_CONST in the console.
    • Unsolved Inconsistent behaviour on PTR
      • Zinki

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      You'd think there would be a validation step in the forum code to prevent blank titles.
    • Solved Pathfinder flee going through structures
      • DarkDestry

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      Yes sorry, wrong choice of words was late. I oversimplified, I meant that like "as valid navigation node" so the Pathfinder assumes that it is walkable. And tries to reach it. This is still true in the flee case, since it recognized those as "valid nodes". Basically there is no check in place that kills the node if it isn't walkable. That is still true for the custom cost matrix, but due to the high values the Pathfinder will avoid those like a vampire the sun. I hope this clarifies what I meant.
    • Solved EVENT_TRANSFER missing from game constants
      • WarInternal

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      That did it. Thanks
    • Unsolved Heap Problems are back with 50 Claimed Rooms
      • Totalschaden

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      @xenofix That not what I have said at all, but whatever...
    • Solved Power creeps seem to cause graphics issues
      • Tigga

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      @tigga the fix is deployed, thank you for the report. For private servers, it's available since version 3.3.1
    • Solved Respawn: Incorrect CPU and Memory display
      • Kotarou

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      The issue resolved itself after about 4 hours, at which point it started tracking both properly. There did not appear to be anything on any shard at the time.
    • Solved Easily solvable memory parsing inefficency
      • rowan-bara

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      Please see this feature request. Closing, since this is not a bug.
    • Unsolved Error after switching code branches in browser
      • wtfrank

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      I think Screeps used up all the space your browser has for it. You could try deleting some branches, if you’re able to get into the branch list. If that doesn’t work, you could also go into your browser’s settings and delete the data for screeps.com: https://www.thewindowsclub.com/clear-cache-cookies-specific-website
    • Unsolved Steam client/Chrome Memory Editor not expanding on the second window
      • Zolcsika

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      I've had something similar happen if not the same where if I try and click on a memory to expand it when I'm on the over-world view or transitioning into a room it will freeze or not load, then any subsequent attempts to expand that particular memory will always fail and just seem like its loading forever. I've been able to fix it on chrome by clearing the browsing data which then acts like its the first time I've logged in but everything works after re logging in.
    • Unsolved Favourited private server not connecting
      • Weeknie

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      I wasn't able to reproduce the issue using the steps provided. Is the server you're experiencing issues with publicly available?
    • Solved Flag 'ignoreRoads' set to true prevent pathfinding on roaded wall
      • ELynx

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      A tunnel is a road through the wall, and if you're asking pathfinder to ignore roads, it does ignore all roads, including those that are in walls. Actually, it would be quite weird to expect otherwise. If you want a complex logic like 'ignore this road, but not that one', I'd say it's time to use CostMatrix-es. Not a bug/As designed/Won't fix
    • Unsolved Humble bundle store page out of date, talks about 10 CPU
      • wtfrank

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      Pretty sure they can at least contact humble store and ask them to correct the description Stores won't "just put things up for sale", they need developer's contact and permission to do so, at the very least.
    • Unsolved rampart creation/destruction in replay causes large cpu spike
      • wtfrank

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      The same happens to any of my rooms in Steam client whenever rampart configuration is changed by adding/removing ramparts or making them public/non-public. Just seems to lock the client up for a non-insignificant amount of time.
    • Solved Power Creep: Can't use an intershard portal to switch shard.
      • Smokeman

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      @smokeman right. But difference being the same code is executed on all shards, while being aware of the single shard. Console is only executed on the shard you're viewing. My point being, if you were trying to spawn the creep via console, it would've gone through no problem. And yes, seems like keeping some powercreep data in intershard segment for the sync purposes.
    • Solved Huge amounts of resources can be doubled
      • Xenofix

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      @davaned It's in the post edit history...
    • This topic is deleted!
      • ballisto

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      No one has replied

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