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    Technical Issues and Bugs

    • Unsolved Serious memory issues on shard2
      • SystemParadox

      2
      2
      Posts
      3266
      Views

      We're aware and working on the fix, sorry for the inconvenience.
    • Unsolved Minor Bug: If creep names contain periods, the memory editor will not be able to find them.
      • Trepidimous

      1
      1
      Posts
      2765
      Views

      No one has replied

    • Solved [Shard2] All Stats are gone for the 1hr time range
      • Davaned

      3
      3
      Posts
      4067
      Views

      @davaned should be solved now.
    • Solved Creep with 1622 TTL
      • Tigga

      2
      2
      Posts
      2561
      Views

      There was a server-side crash that caused some short-timed data inconsistency. The cause is identified and solved. It affected shard2 only. We're sorry for the inconvenience.
    • Solved [Shard 2] All history gone
      • TgDgNU

      2
      2
      Posts
      2965
      Views

      Room history is currently being copied from the old location, it will take a while.
    • Solved Cannot login using GitHub integration
      • eduter

      2
      2
      Posts
      3125
      Views

      Fixed, thanks for reporting.
    • Solved PTR - PWR_GENERATE_OPS does not work
      • Tigga

      7
      7
      Posts
      6765
      Views

      I re-enabled PWR_REGEN_SOURCE on PTR and it's working now.
    • Unsolved CPU Assignment buggy
      • Jerdaz

      5
      5
      Posts
      6295
      Views

      Hi Nikolay, Thanks for the info. I've let it rest for some time but did another attempt at dynamic cpu assignment. I think the bug is triggered by assigning too much cpu to shard3 (more then 20). I tried cpu assignment again last night. This time with a 60/60/60/60 division. This triggered the bug again. Because of negative cpu on shard 0/2/3 my entire economy collapsed for 12 hours. This morning I added a manual code snippet that did a 200/10/10/20 assignment and it worked fine. My goal is to be able to colonize to current and future shards fully autonomously, without hardcoding constants about those shards. This doesn't seem possible at the moment. The reason I assign too much to shard 3 is: Currently I do not need more then 20 cpu per shard I haven't found a way to find the shard limit without hardcoding constants To fix it, I will have to adjust my code to: Add a max cpu constant for shard3 Disable colonization to shard4 and beyond
    • Unsolved Steam PTR branch is stuck on "new update has been downloaded"
      • WarInternal

      8
      8
      Posts
      9174
      Views

      Should be fixed with server version 4.0.0-beta.1.
    • Unsolved Screeps presents black screen.
      • bitDrop_0x00

      1
      1
      Posts
      2458
      Views

      No one has replied

    • Solved Market and credits?
      • skriiietsch

      5
      5
      Posts
      4262
      Views

      thx 4 answering.... i rebuild it and now it works fine.... even with these "i buy all but 1" joking players i can deal with thx 4 help
    • Unsolved EVENT_OBJECT_DESTROYED for Structure wrong?
      • Geir1983

      3
      3
      Posts
      4663
      Views

      @geir1983 Should be fixed currently, please confirm.
    • Unsolved Switching shards doesn't update all UI elements properly
      • wtfrank

      1
      1
      Posts
      3048
      Views

      No one has replied

    • Solved Manual safemode application seems to be unreliable on private servers
      • wtfrank

      3
      3
      Posts
      5269
      Views

      @wtfrank This is now fixed in the latest screepsmod-mongo build, I just deployed it to both S+ servers and confirmed it working
    • Unsolved Room history does not show creeps entering the room
      • SystemParadox

      2
      2
      Posts
      4040
      Views

      @systemparadox Thank you for the report, we'll take a look
    • Solved Creeps can't detect when they enter a new room
      • Gruximillian

      5
      5
      Posts
      6867
      Views

      @gruximillian Thanks for pointing me in the right direction!! You're welcome!
    • Unsolved Client won't work if the main servers are down
      • GimmeCookies

      2
      2
      Posts
      3524
      Views

      @gimmecookies Thank you for the report, we'll take a look at the client issue. Also, we're working on migrating to more reliable infrastructure.
    • Unsolved Local server with steam becomes quickly unresponsive
      • Bagriel

      1
      1
      Posts
      2077
      Views

      No one has replied

    • Unsolved Re: [Visual bug (Broken lighting and rotating yellow planes)]
      • Z3R0

      18
      18
      Posts
      16290
      Views

      Same issue here. Seems to ocurr in the steam version only. WebGL on/off seems to make no difference. Switchting rooms triggers it, but i'm not sure what other conditions have to be met for it to appear.
    • Unsolved isRoomAvailable() not consistent with world map view
      • wtfrank

      2
      2
      Posts
      3361
      Views

      @wtfrank we already planned some rework of room status api. Thank you for your report, we'll pay attention to this case during the rework.

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