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    Technical Issues and Bugs

    • Unsolved Console logging within an infinite loop causes client to freeze
      • hyramgraff

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      No one has replied

    • This topic is deleted!
      • Enteerman

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      No one has replied

    • Solved Room.lookAt doesn't include ruins
      • QzarSTB

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      5109
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      The fix is deployed, it should be solved now.
    • Solved Private server not working since update to v4
      • Atavus

      10
      10
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      12887
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      @artch @o4kapuk that was it! Thanks for the assist.
    • Unsolved Power enabled in unowned rooms?
      • Trepidimous

      2
      2
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      3252
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      You can enable power in non-owned rooms after they became unowned. And the only way to reset it is to claim it, then un-claim it.
    • Solved Deposit and power bank on the same tile
      • Tigga

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      3005
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      Thanks, won't happen again.
    • Solved Simulation mode: Error with structure's Store property
      • levx

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      @o4kapuk thanks, I have confirmed the fix. I notice that calling store.getCapacity() on a strucutre that requires a higher RCL returns null. Also, the store.getFreeCapacity() returns a negative number. Is this the intended behavior? To replicate, create a Storage or Terminal in Simulation mode without have the required RCL and access either method.
    • Unsolved isActive returns false on stronghold buildings
      • Tigga

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      2410
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      No one has replied

    • Solved Zone Barrier broken in such a way that allows entry into protected zone.
      • Sneaky_Polar_Bear

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      3525
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      Thanks for the report, it's currently fixed.
    • Solved [breaking bug] Accessing anything in .store of abandoned ruins throws exception in some cases
      • Orlet

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      @o4kapuk confirm it is working.
    • Unsolved room.energyCapacityAvailable returns null due to corrupted spawn store
      • QzarSTB

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      @o4kapuk I've looked further into the issue and I think I've found it. I think it's caused by providing the energyStructures towards the spawnCreep call, and one of the extensions that you pass has no energy and therefore an empty store object. In the "newEnergyHandling" method you have this code: let availableEnergy = _.sum(energyStructures, id => roomObjects[id].store.energy); if(availableEnergy < cost) { return false; } and a bit further: let energyChange = Math.min(cost, energyStructure.store.energy); energyStructure.store.energy -= energyChange; bulk.update(energyStructure, {store:{energy: energyStructure.store.energy}}); The lodash _.sum seems to be very robust and handles null/undefined without a problem. A Math.min() with undefined in it will give NaN, so I think this is were the problem originates from. When not providing energy structures to the spawnCreep call I can't reproduce the issue, so If it's not what I described above there's definitely something else wrong in there.
    • Solved Room edge bugged
      • Tigga

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      4907
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      @o4kapuk said in Room edge bugged: @tigga Thanks for the report, it will be fixed as soon as possible I think it may have been fixed already by https://github.com/screeps/engine/commit/889d6e25d4a3bb54c4d5245e0420645220f8f9b0
    • Unsolved Order of operations issue with stronghold deployment
      • Tigga

      3
      3
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      3798
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      @tigga I'll double-check this, thanks
    • Solved store.getCapacity() is null on empty stores
      • qnz

      4
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      5619
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      This is intended behavior for spawns and extensions. They are not general-purpose stores, so getCapacity without the param returns null.
    • Solved All of the Strongholds respawned already.
      • Smokeman

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      2691
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      Sometimes it helps to check other forum topics before creating a new one https://screeps.com/forum/post/14236
    • Unsolved Crash on arch linux
      • stripwire

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      3873
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      https://screeps.com/forum/topic/2797/client-crashes-on-keyboard-input-linux/ seems to be the same issue
    • Unsolved Was absorbed by newbie zone - Empire cut in half
      • Ratstail91

      2
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      3311
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      Let me ask have you received this message when you spawned in this room? I can see from the room history that the novice zone was already planned in this sector when you spawned, so if you consciously agreed with this, this is now a consequence of that choice.
    • Unsolved Replays are down on shard1
      • JBYoshi

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      2956
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      No replay data on any of the four shards for me.
    • Solved Game.notify doesn't work
      • Jumpp

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      2940
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      At around 8:30am Greenwich, on October 14, the accumulated notifications from the last few days arrived in a burst. Since then, the flow has been normal.
    • Solved When shards are known to be broken...
      • Tigga

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      6250
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      Well I don't think we can figure it out now, it's 1:20 AM here. Something is misconfigured badly in our Redis instances. Will investigate tomorrow morning.

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