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    Technical Issues and Bugs

    • Boosted Carry Weighs A Lot
      • Hernanduer

      7
      7
      Posts
      5890
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      NOTE: This is no longer the case - boosted CARRY now allows carrying more without generating extra fatigue. See: https://github.com/screeps/engine/commit/f2f504758fd3574b10fe40432ae9924f275e8313 https://screeps.com/forum/topic/454/ptr-changelog-2016-11-11 (sorry, I know this is a really old thread, but it's still the first search result for "carry boost")
    • Unsolved getUsedCapacity fast-cache causes double counting of resources
      • Azaril

      5
      5
      Posts
      5411
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      Similar issues, but on local private server. I was using for...in on a Store object, and the key _sum appears before all other valid resources.
    • Unsolved It's possible to dissappear resources from store object using withdraw.
      • Robalian

      7
      7
      Posts
      7349
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      This issue is scheduled as a low-priority bug because this issue affects simulation only and can't be used on the official or any private server.
    • Unsolved Steam client UI bug...
      • Extreminador

      6
      6
      Posts
      6761
      Views

      Hi So i did try to reproduce on purpose this bug to see what might been triggering it and i did have it, but i am not sure why. It's like some other's have said, this happen when client is open for along time already and when windows is putting to sleep mode (no idea if that can interfere in anything or not but...)
    • Solved Unable to read other players segments using the RawMemory component
      • HerrKai

      11
      11
      Posts
      9614
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      The fix is deployed, thank you again for the report.
    • Solved Game.market.getOrderById returning incorrect price
      • iamgqr

      4
      4
      Posts
      4497
      Views

      The fix is deployed, marking the ticket as solved.
    • Solved Game.market with price = 1.021
      • demawi

      4
      4
      Posts
      4453
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      The fix is deployed, thank you again for the report.
    • Unsolved [UI] Respawn text and links
      • Helam

      1
      1
      Posts
      2516
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      No one has replied

    • Solved Can't start the dedicated steam server anymore
      • MrFaul

      6
      6
      Posts
      6734
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      @Geir1983 didn't solve my problem so... Was anybody able to reproduce it yet? WTF is wrong with my machine or rather steam install... or both? I'll mark it as solved for now, since it seems to be on my end. Perhaps it is unrelated with the update, as long i can run the git version everything is fine.
    • Solved Forced to Sacrifice to the Portal Gods
      • SBense

      5
      5
      Posts
      6532
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      We investigated the issue of creeps being consumed by The Greater Intershard Void and deployed a fix to make The Void a little bit safer today. I'm marking this topic as solved; if creeps disappearance persists, please report to the official support system.
    • Unsolved Steam client "no hardware acceleration available"
      • Orlet

      4
      4
      Posts
      6030
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      I've got the same problem with chrome just recently. But hardware acceleration does work with firefox.
    • Unsolved Why does reset so often since 16 Dec
      • fangxm

      1
      1
      Posts
      2506
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      No one has replied

    • Solved creep.room actually returns the room object during last tick
      • EricGuo

      3
      3
      Posts
      4562
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      I understood. Thanks for helping
    • claimController not attacking downgrade timer of opponent controller
      • charliegreen

      5
      5
      Posts
      5469
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      @just-j we'll fix this tip, thanks. 5 CLAIM parts rule is no longer a thing, as well as attacking controllers with Creep.claimController. Currently, the only way to accelerate the downgrade process is Creep.attackController method. Both are documented, just like every method in the game API: https://docs.screeps.com/api/
    • Solved The repair command returned OK, but repair never happened.
      • Just-J

      2
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      Posts
      2997
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      @just-j said in The repair command returned OK, but repair never happened.: construction of a previously placed construction site should fail if the RCL isn't high enough? Bad idea. We had this behavior some time ago and faced the exact same issue as you describe now, just for another method (.build instead of .repair). But it was even worse because (unlike your case) checking structures availability based on controller's level is not a trivial task. AND/OR, the repair command should at least return an ERR_CODE so that my creep can move on to a different task. No, it should not. The OK result doesn't mean that the operation has been executed successfully, what it does mean is that it has been scheduled successfully (which explicitly stated in the documentation). Players supposed to write their own target selection (filtering and selecting according to their own strategies), and the documentation contains a correct sample of it. Handling edge cases is something to be done by players, not instead of players.
    • Solved PowerBanks with negative ticksToDecay
      • TgDgNU

      3
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      3970
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      @tgdgnu shouldn't happen again, please report if it will
    • Unsolved Math.floor in invader generation
      • Tigga

      4
      4
      Posts
      5438
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      Is anything happening about this issue?
    • Solved Client crashes on keyboard input (linux)
      • godman180

      11
      11
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      16279
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      For all affected Linux users, please check this thread: https://screeps.com/forum/topic/2888/steam-client-chromium-update
    • Solved withdraw from tombstones is broken
      • hattu

      4
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      4732
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      Should be fixed in this commit. Thanks for reporting and sorry for the inconvenience.
    • Unsolved Glitch with Steam description
      • JBYoshi

      3
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      4559
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      @jbyoshi We don't have a Catalina machine to test it right now, but we made some changed related to it -- could you please test it and tell if it works for you now?

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