Math.floor in invader generation

https://github.com/screeps/backendlocal/blob/master/lib/cronjobs.js#L443
invaderGoal *= Math.floor( Math.random() > 0.5 ? 2 : 0.5 );
is equivalent to
invaderGoal *= Math.random() > 0.5 ? 2 : 0;
surely this should be
invaderGoal = Math.floor(invaderGoal * (Math.random() > 0.5 ? 2 : 0.5 ));
?

Yes, some players already know this one. At another position is a check to set the invaderGoal to 100k if it is 0. It was surely not intended this way, but it also has never been fixed. I would also prefer to choose either
invaderGoal *= Math.random() > 0.5 ? 2 : 0;
to document clearly that the current behaviour is intended or to change it toinvaderGoal = Math.floor(invaderGoal * (Math.random() > 0.5 ? 2 : 0.5 ));
and announce that change.

The purist in me wants:
invaderGoal = C.INVADERS_ENERGY_GOAL * Math.max(0.35, Math.min(2, 1 + cdf(Math.random())));
A nice normal distribution mean at 100K between 35K and 200K.

Is anything happening about this issue?