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    Technical Issues and Bugs

    • Don't try this code
      • avdg_

      1
      1
      Posts
      2943
      Views

      No one has replied

    • 3 Bugs
      • vivri

      5
      5
      Posts
      7036
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      yeah, it works in chrome perfectly. my guess is that safari doesn't support some JS/HTML5 features.
    • Difference between simulation and game.
      • tobyas

      13
      13
      Posts
      14064
      Views

      Please keep it fun... besides, emscripting makes games in browsers possible. Improving emscripting would make it possible to ship it more easily to mobile browsers...
    • Memory no longer being saved with created Creep!
      • Fikal

      6
      6
      Posts
      9421
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      Artem, You are correct! I discovered this an hour or so after I moved some things around. Thanks to everyone for checking and offering suggestions.
    • Memory not cleared when starting new Survival game
      • super_aardvark

      3
      3
      Posts
      5482
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      This single memory state per account thingy would be interesting to see when a bot runs in multiple rooms at the same time... it would currently break the behavior of my bot
    • Survival game broken, can't quit
      • super_aardvark

      8
      8
      Posts
      10655
      Views

      OK, we've figured it out. Some server-side game engine runtime services were down. This must be fixed now. Thank you for reporting.
    • pos.findClosest is undefined
      • JEllie

      5
      5
      Posts
      7287
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      Thanks, this must be fixed now.
    • Issue with creep.moveTo
      • Geners

      4
      4
      Posts
      7158
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      I figured out the problem in main I put if(creep.memory.role = 'tower') instead of if(creep.memory.role == 'tower') i forgot to add a = sign to switch from an assignment operator to a logical equals operator. Thanks guys!
    • Memory tab in editor popup not working properly.
      • Silly_Sausage

      1
      1
      Posts
      3733
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      No one has replied

    • Syntax errors missing line information
      • edanaher

      3
      3
      Posts
      5558
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      sigh I do pretty much all of my development in the simulation mode, since being able to pause while debugging is useful. But I guess it might be useful to keep a real game going as well for this reason...
    • Code windows from old games lose code
      • edanaher

      1
      1
      Posts
      3311
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      No one has replied

    • Bug in rated survival
      • avdg_

      3
      3
      Posts
      4562
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      Thanks, I can confirm its fixed.

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