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    Technical Issues and Bugs

    • Game.structures does not include links
      • avdg_

      5
      5
      Posts
      5814
      Views

      Thans @Artem for fix and for cleaner filter expression.
    • Bug Source Keeper
      • butcher

      2
      2
      Posts
      3425
      Views

      working again
    • Creep stuck
      • QzarSTB

      10
      10
      Posts
      11573
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      Thanks for reporting, fixed.
    • Pathfinding to adjacent positions
      • Silly_Sausage

      3
      3
      Posts
      4854
      Views

      I'm checking if there is exactly 1 space (a path of 2 steps) between 2 locations. But I keep getting results where the positions are adjacent. This never used to happen and doesn't happen for all adjacent pathfinding, only some particular situations. I could use some kind of workaround but it would be a lot easier if the pathfinding results were reliable.
    • Outdated tutorial
      • cmkilger

      2
      2
      Posts
      3182
      Views

      Thanks for reporting, fixed.
    • Strangeness around being wiped out and respawning in same room
      • edanaher

      5
      5
      Posts
      6645
      Views

      Defensive walls are set for 3 days for newly registered players only. If you respawn during this period, the walls will be set just for 3 hours. Respawning wipes all the creeps and facilities of other players. It is done with the sole purpose of simplifying the beginning stage for newcomers. However, we will watch how these mechanics affect the game and will quite possibly make adjustments.
    • Code editor and non-ASCII characters
      • nugarin

      3
      3
      Posts
      5035
      Views

      i got the same problem but there are with just ASCII i don't have non ASCII on any line still same problem.
    • Ramparts around built spawns
      • Vendan

      1
      1
      Posts
      2842
      Views

      No one has replied

    • Cursor(text) doesn't align with code.
      • TheSec

      1
      1
      Posts
      2923
      Views

      No one has replied

    • Link costs 6% to use, not 3% as the documentation says
      • super_aardvark

      2
      2
      Posts
      3840
      Views

      Thanks for reporting, fixed.
    • Are path finding results cached?
      • Silly_Sausage

      3
      3
      Posts
      4440
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      That's specifically for the moveTo function, to store a path between ticks. I'm talking about caching a path finding result for reuse within the same tick. I'm pretty sure it happens, but I don't think it's mentioned anywhere in the API docs.
    • Pathfinding problem
      • super_aardvark

      3
      3
      Posts
      4749
      Views

      Looks like this is fixed, thanks!
    • Unable to build link through interface
      • Myzaree

      6
      6
      Posts
      7181
      Views

      Question about the transfer cost - It's stated that it is 3% - what happens when I transfer energy from which the 3% is less than 0.5 units - will this be rounded up or down (making the transfer free) ?
    • maxEnergy of spawn is only 300
      • Avicenna

      4
      4
      Posts
      4903
      Views

      Please take note that this is the Early Preview stage with the whole purpose of testing things. We can't slow down the development process by delaying features and fixes deployment. But we certainly will make such warning announcements in the release version. Sorry for the inconvenience and thank you for participating in the Early Preview!
    • Can't view room
      • super_aardvark

      4
      4
      Posts
      5988
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      More info: as soon as I own anything in the room (even a flag), it becomes visible as normal. As soon as I don't own anything in the room, the room map disappears. Other rooms don't behave this way; is this an intended effect in some rooms? If so, is there a Room property that can distinguish this?
    • Spawn.transferEnergy fails but returns OK
      • super_aardvark

      9
      9
      Posts
      12082
      Views

      Okay, I guess I'll have to create some kind of priority system to make sure that energy gets delivered to the creeps that need it most, since only one can receive it each tick.
    • Losing screen
      • QzarSTB

      4
      4
      Posts
      5637
      Views

      It also doesn't account for energy in Extensions. That used to be useless without energy in the Spawn, but now you can build new creeps with energy in Extensions only.
    • cannot access all spawns through Game.spawns
      • Djinni

      5
      5
      Posts
      7187
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      Might be the code, even though they run different memory they still keep running the same code. Same code that makes an error -> seemingly same error in both game modes.
    • createCreep returns -14
      • Avicenna

      2
      2
      Posts
      2618
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      This has been fixed just now. Sorry for the inconvinience.
    • Harvesting from new room returns -7
      • Djinni

      2
      2
      Posts
      3673
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      Nevermind, doing constructionSite.pos.findClosest was returning null, worked with creep.pos.findClosest, still odd, but its working now

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