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    UnknownUser

    @UnknownUser

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    Posts made by UnknownUser

    • RE: Issues with minerals

      Properties of each of the structures clearly highlight the semantics of the work of this structure. If some structure works with energy only, adding a `store` property containing the sole `energy` property and incapable of containing any other properties would confuse the API user. This structure just needs energy to work, it has no “storage” to store anything, it’s just an energy device. So this API expresses structure functions in a more consistent and clear way. As for the labs, they can’t contain more than one type of minerals, and this also should be evident from the API.

      You just shouldn’t interpret different structures in the same way as you work with their objects. Especially because they should be handled differently from the gameplay viewpoint.

      posted in General Discussion
      UnknownUser
    • RE: Rework room deterioration

      Downgrading controllers was introduced in order that the players who left the game for good would not occupy a place in the game world. If downgrading controllers in inactive rooms is disabled, very soon there won’t be any rooms for new players.

      posted in General Discussion
      UnknownUser
    • RE: Memory Corruption?

      We are investigating possible reasons of this malfunction. Please report any new incidents of this kind in this thread: http://screeps.com/forum/topic/1226/Account-Breached

      posted in Technical Issues and Bugs
      UnknownUser
    • RE: Memory Changed By Another Account - Account Breached

      We are investigating possible reasons of this malfunction. Please report any new incidents of this kind in this thread.

      posted in Technical Issues and Bugs
      UnknownUser
    • RE: mini novice area / prior notices

      In choosing areas for creating a novice area of this type we consider two facts: 

      1. The energy harvested for the last 24 hours. If someone uses the room to mine resources on a regular basis, it would hardly be included into the novice area.
      2. Reserved rooms are also excluded. In the nearest future, we’ll make it easy to reserve neighboring rooms without great costs. Do it to mark your territory.

      All the rest of the rooms may be converted into novice area at any time since they are considered no one’s. We plan to continue using this tactics to avoid over-expanding the world map as there are pretty much vacant space in inner sectors.

      posted in General Discussion
      UnknownUser
    • RE: Ideas to make the game more accessible, engaging, and competitive

      While we indeed speak to some companies in this field, I want to point out that Screeps is not an education platform but an entertainment for already established programmers. We have never had, and we will not have any plans to add any education mechanisms for beginners, be it JavaScript or programming in general. Instead, we provide an interesting experience for application of your programming skills. It could motivate beginners in some way, but still it’s more of interest to mature programmers. Screeps and projects like Khan Academy have very different audiences.

      As for the achievements, yes, we do have such plans.

      posted in General Discussion
      UnknownUser
    • RE: Screeps First Impressions...

      Hi Dave, thanks for your feedback! We would certainly be happy if someone like Google funded our hosting so that all players could play for free, but unfortunately, we don’t have such resources at this time. It’s pretty expensive now to maintain hosting for continuous execution of all the players’ scripts, this is why we ask the players themselves to compensate for the CPU they spend. Anyhow, this is the sense of any MMO game.

      As for the equal limits for all, please check this article where we explain in detail why this approach doesn't work in an open world game.

      posted in General Discussion
      UnknownUser
    • RE: Destroying Extensions Breaks Room.energyCapacityAvailable

      The error is fixed. However, please note that the visual effect of red highlighting of the structures will be updated only upon page reload or re-entering the room.

      posted in Technical Issues and Bugs
      UnknownUser
    • RE: Idea for Hero creeps

      Power creeps won’t have body parts like regular creeps. Instead, they will get special skills called Powers. These Powers will be passive (hit points amount, carry capacity, passive bonuses to surrounding creeps) as well as active to be used via creep functions. New Powers activation and their levelling-up will be separate for each individual power creep. And yes, it will take a huge amount of power resources, as well as creating a new power creep.

      posted in Feature Requests
      UnknownUser
    • RE: Creating a standalone client

      Unfortunately no. We plan to open-source the game engine itself, but not site components. However, some interface customization options may appear in future.

      posted in General Discussion
      UnknownUser