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    super_aardvark

    @super_aardvark

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    Posts made by super_aardvark

    • Link costs 6% to use, not 3% as the documentation says

      According to my observations, the transfer of energy from one link to another deducts 3% energy, and the transfer of energy from a link to a creep deducts another 3%. This means that any energy transferred from one link to another and then used for anything incurs a 6% penalty (possibly quite a bit higher if the amounts are small, due to rounding). The documentation states "Remote transfer process implies 3% energy loss" and doesn't say anything about a loss for a local (adjacent) transfer.

      posted in Technical Issues and Bugs
      super_aardvark
    • RE: Pathfinding problem

      Looks like this is fixed, thanks!

      posted in Technical Issues and Bugs
      super_aardvark
    • findPath: heuristicWeight values?

      What is the range of meaningful values for heuristicWeight?

      posted in Help
      super_aardvark
    • RE: Can't view room

      More info: as soon as I own anything in the room (even a flag), it becomes visible as normal. As soon as I don't own anything in the room, the room map disappears. Other rooms don't behave this way; is this an intended effect in some rooms? If so, is there a Room property that can distinguish this?

      posted in Technical Issues and Bugs
      super_aardvark
    • Pathfinding problem

      It seems that the pathfinding doesn't deal well with swamps near exits, at least when heuristicWeight is low (I didn't try this kind of situation before the default was changed, but specifying a high value caused the creep to avoid this issue). The issue is that the creep will move onto an exit in order to avoid a swamp. Then it will be in the wrong room, and will go to the closest exit -- which is exactly where it came from. It will keep moving back and forth between the rooms without making any progress toward the goal, when all it needs to do is move over the swamp (or use a different exit position that avoids the swamp).

      posted in Technical Issues and Bugs
      super_aardvark
    • RE: Spawn.transferEnergy fails but returns OK

      Okay, I guess I'll have to create some kind of priority system to make sure that energy gets delivered to the creeps that need it most, since only one can receive it each tick.

      posted in Technical Issues and Bugs
      super_aardvark
    • RE: Losing screen

      It also doesn't account for energy in Extensions. That used to be useless without energy in the Spawn, but now you can build new creeps with energy in Extensions only.

      posted in Technical Issues and Bugs
      super_aardvark
    • RE: Spawn.transferEnergy fails but returns OK

      Wait a minute... can you also not transfer energy out of a spawn more than once in a tick, even if there's plenty of energy to go around? E.g. spawn.transferEnergy(creep1), spawn.transferEnergy(creep2). Will the second creep always receive no energy?

      posted in Technical Issues and Bugs
      super_aardvark
    • RE: Spawn.transferEnergy fails but returns OK

      Ok, so given tscmoo's answer, this must be a real bug in the game, and not just a problem with my script. If the transfer from the spawn to the creep was succeeding the first time, the console command wouldn't make a difference.

      posted in Technical Issues and Bugs
      super_aardvark
    • RE: Can't view room

      I found another one that I can't view: E9S4

      posted in Technical Issues and Bugs
      super_aardvark