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    Topics created by super_aardvark

    • Link costs 6% to use, not 3% as the documentation says
      Technical Issues and Bugs • • super_aardvark

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      Thanks for reporting, fixed.
    • findPath: heuristicWeight values?
      Help • • super_aardvark

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      No one has replied

    • Pathfinding problem
      Technical Issues and Bugs • • super_aardvark

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      Looks like this is fixed, thanks!
    • Spawn.transferEnergy fails but returns OK
      Technical Issues and Bugs • • super_aardvark

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      Okay, I guess I'll have to create some kind of priority system to make sure that energy gets delivered to the creeps that need it most, since only one can receive it each tick.
    • Error moving to room controller
      Technical Issues and Bugs • • super_aardvark

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      This appears to be broken for me in Simulation Mode.
    • Can't view room
      Technical Issues and Bugs • • super_aardvark

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      More info: as soon as I own anything in the room (even a flag), it becomes visible as normal. As soon as I don't own anything in the room, the room map disappears. Other rooms don't behave this way; is this an intended effect in some rooms? If so, is there a Room property that can distinguish this?
    • Memory not cleared when starting new Survival game
      Technical Issues and Bugs • • super_aardvark

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      This single memory state per account thingy would be interesting to see when a bot runs in multiple rooms at the same time... it would currently break the behavior of my bot
    • Survival game broken, can't quit
      Technical Issues and Bugs • • super_aardvark

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      OK, we've figured it out. Some server-side game engine runtime services were down. This must be fixed now. Thank you for reporting.
    • Can't store a function in Memory
      Help • • super_aardvark

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      You may be able to do: Memory.roles.foo[0] = function(){}.toSource() Curious though, why do you want to do that? It takes more space and doesn't really convey any real info.
    • Not Enough Extensions?
      Help • • super_aardvark

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      Yes, it is in addition for each part as far as I know (I don't really have tested it though). It takes all it energy from whats inside (what is required to build that extra part), so if an extension doesn't have enough energy and you need that extension to build enough body parts it will fail building the creep. Though the TOUGH elements don't take any body parts slot in the calculations though... just in case you didn't know