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    Technical Issues and Bugs

    • Random adrenaline rush?
      • GrandonBroseph

      1
      1
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      2970
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      No one has replied

    • Multiple extensions on 1 tile
      • QzarSTB

      5
      5
      Posts
      6664
      Views

      Managed to build 3 links in a room with lvl 5 controller. 2 of them are on the same tile - http://i.imgur.com/Nr5Atgw.png Room W12S6
    • Wandering simulator
      • avdg_

      5
      5
      Posts
      5669
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      Seems ok by now, not sure if its really fixed
    • Tutorial Issue - Assigning Roles
      • oneflame

      5
      5
      Posts
      8809
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      This must be fixed now.
    • Spawn.canCreateCreep() should not return 0 on success
      • pmaidens

      4
      4
      Posts
      6988
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      There is a global constant OK, which is set to 0; So suddenly everything makes sense var canDo = method.canDo() == 0 ? true:false;//Misuse of the API. Docs DO include the number, but defined constant should be used. var canDo = method.canDo() == OK ? true:false;// Appropriate use of the published API, OK constant is defined
    • Room.lookAt return Object instead of Array as described in the documentation
      • 3axap4eHko

      1
      1
      Posts
      2661
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      No one has replied

    • Memory does not work
      • JuanCarlosGI

      3
      3
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      5682
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      Memory Object not Persistent Does anyone know why the Memory object wouldn't persist? Notes: In Tutorial Mode, right at the Build Road step. main is completely commented out. First attempt to play tutorial advanced to the point where the road was actually being built. Due to server email spam, that I had not spawned in the "World", I exited tutorial mode, entered game mode and created a spawn1. Returned to Tutorial mode, and cannot advance past this Build Road step. Memory state completely vanishes. Here is the Console log: > Game.creeps.Worker1.memory.role = "harvester"; console.log(Game.creeps.Worker1.memory.role); console.log(JSON.stringify(Memory.creeps)); < [1:09:47 AM] harvester < [1:09:47 AM] {"Worker1":{"role":"harvester"}} < harvester > Game.creeps.Builder1.memory.role = "builder"; console.log(Game.creeps.Builder1.memory.role); console.log(JSON.stringify(Memory.creeps)); < [1:09:48 AM] builder < [1:09:48 AM] {"Builder1":{"role":"builder"}} < builder > console.log(JSON.stringify(Memory)); < [1:09:52 AM] {} < undefined
    • Construction sites
      • GrandonBroseph

      4
      4
      Posts
      8253
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      Oh, nice. It seems to be resolved; creeps can move on construction sites, you can still build on top of them, and a creep can't build if it's on a site, either. Awesome!
    • Memory no longer working?
      • Avicenna

      4
      4
      Posts
      5775
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      There was a cleanup loop running that I thought was turned off. Really annoying. :-S
    • Game suddenly stopped
      • Misha

      3
      3
      Posts
      5308
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      I have this same issue. In the Memory Navigator UI, I have the following message: spawns.Spawn1 Incorrect memory path.
    • why FIND_HOSTILE_STRUCTURES exclude STRUCTURE_KEEPER_LAIR type?
      • 3axap4eHko

      2
      2
      Posts
      3365
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      Thanks for reporting, fixed.
    • Tear-off button should be disabled when there are unsaved changes
      • Portpoise

      1
      1
      Posts
      3085
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      No one has replied

    • Source keepers lairs part of hostile structures?
      • avdg_

      7
      7
      Posts
      9311
      Views

      This bug seems to be back.
    • Script is ignored again on CPU limit
      • nugarin

      4
      4
      Posts
      5653
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      If I test with this very simple script: Game.creeps.Alice.move(TOP); console.log("foo"); while (true) {} It works maybe 90% of the time, but on some ticks I won't see "foo" on the console and Alice won't move. It seems to be very random when it does and doesn't work, I can't find any simple changes that appear to influence it. With my actual full script running, I think it works much less than 90% of the time, but it's hard to measure.
    • Breaking CPU limit change?
      • nugarin

      6
      6
      Posts
      7172
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      This sudden change broke my assault on Azurastar. Guess it's back to the drawingboard, need to optimise stuff.
    • Cannot claim controller ERR_NOT_IN_RANGE
      • AmazingDreams

      2
      2
      Posts
      3789
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      I've checked your script, this was because you use FIND_HOSTILE_STRUCTURES before selecting the controller. We've changed the Room.find method so that FIND_HOSTILE_STRUCTURES doesn't match a neutral controller anymore. Your creeps have succesfully claimed both controllers after that.
    • Room Broken
      • Icefalcon

      3
      3
      Posts
      5117
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      It's not a bug, you can't access the room object, unless you have a creep or a structure in it.
    • new reserved keywords?
      • stealth

      1
      1
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      2748
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      No one has replied

    • Console messages from World show in Simulation
      • The_General

      1
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      2910
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      No one has replied

    • Reinforcement fails
      • uyt95

      2
      2
      Posts
      3555
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      Before this happened only if I waited some time before clicking on Ok, but it just happened when I pressed the Ok button immediately.

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