Script is ignored again on CPU limit



  • Whole script gets ignored again on hitting the CPU limit.



  • I concur -- I think this has been true for a day or two. I've never seen it work properly since the null-length bug was fixed.


  • Dev Team

    Do you have any 100% reproducible scenario of this? Our quick tests worked fine.



  • If I test with this very simple script:

    Game.creeps.Alice.move(TOP);
    console.log("foo");
    while (true) {}

    It works maybe 90% of the time, but on some ticks I won't see "foo" on the console and Alice won't move. It seems to be very random when it does and doesn't work, I can't find any simple changes that appear to influence it.

    With my actual full script running, I think it works much less than 90% of the time, but it's hard to measure.