Script is ignored again on CPU limit
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 Whole script gets ignored again on hitting the CPU limit. 
 
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 I concur -- I think this has been true for a day or two. I've never seen it work properly since the null-length bug was fixed. 
 
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 Do you have any 100% reproducible scenario of this? Our quick tests worked fine. 
 
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 If I test with this very simple script: Game.creeps.Alice.move(TOP); 
 console.log("foo");
 while (true) {}It works maybe 90% of the time, but on some ticks I won't see "foo" on the console and Alice won't move. It seems to be very random when it does and doesn't work, I can't find any simple changes that appear to influence it. With my actual full script running, I think it works much less than 90% of the time, but it's hard to measure. 
 
