MMO = Massive multiplayer -- I understand that you start small and grow which is why I'm asking for a timeline, not just "the game should be huge now"
stealth
@stealth
Posts made by stealth
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RE: Map expansion
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Map expansion
Can you (devs) give us some idea of an expansion schedule for the map? I feel like my screeps are constantly rubbing up against my neighbors. One of the things I am/was looking forward to is sending my screeps off to explore far away places. The density currently feels WAY too high.
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Potential for building outside rooms you own
I'd just like to get people's thoughts on making it possible to build in rooms that have no controllers. Perhaps just roads, walls, and ramparts.
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RE: Drag and Drop in Memory
Just thinking out loud, as it's all javascript, you may just be able to directly code javascript to send commands to the console line.
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RE: Drag and Drop in Memory
In a previous request, I asked for UI hooks to be able to read and write from UI elements in general.
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RE: Minimum starting hits for rampart
Again, it's not a problem, just have to write more code, but what I was looking for was basically 3+ decay cycles. (300 ticks) . I didn't see the upped decay rate thus the request for a simple 10 hit update..
I have to say, the nice short build cycle is better in many ways otherwise...
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RE: Minimum starting hits for rampart
This would also be better for newbies IMHO because there is less planning required for building vs fortifying... Not that its a lot, its just extra..
You have to remember what it was you were just building to see if you need to do fortification so that the structure doesn't just immediately die.. That's more complicated than just being a builder, building, then moving on to the next build site, and letting a repair creep find the lowest hits buildings and fortify them up.
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Minimum starting hits for rampart
I'd like to request that minimum starting hits for a rampart be changed to 10. This way there are a few extra ticks for creeps that do repair/fortify work to pick up the new structure that needs fortification, or if the builder creep is on the last of its energy, the structure doesn't just fade in so few game ticks. Yet this number is still low enough, that the ramparts will fade relatively quickly if they are not maintained.
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RE: findClosest filter returning null
Some copy paste issues made the timestamp look funny.. That is not the problem.. further relevant console log:
[7:30:31 PM][structure (extension) #55ae951130cf67df2ee4f12c]
[7:30:31 PM]found empty
[7:30:31 PM][structure (extension) #55ae97df319939ad194e601d]
[7:30:31 PM]found empty
[7:30:31 PM][structure (extension) #55ae9b6b319939ad194e61b8]
[7:30:31 PM]found empty
[7:30:31 PM][structure (rampart) #55aea0163fb1f94b7ef44dd3]
[7:30:31 PM]filtering non-extention
[7:30:31 PM]null