Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. stealth
    3. Topics
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
    • Blog

    Topics created by stealth

    • Map expansion
      Help • • stealth

      5
      5
      Posts
      6847
      Views

      I agree with Jabberwocky. I don't like attacking beginners who are next to me, but I don't have much choice. If the map separated the beginners from the experienced somehow, it would be better for those just getting into the game.
    • Potential for building outside rooms you own
      Feature Requests • • stealth

      5
      5
      Posts
      6346
      Views

      Break wall without or with(without ramparts builder very cute target ) builder support too easy... On 6 lvl attack*28 = 840/tick 300 000 000 / 60 / 60 = 99 hours if user only one full upgraded creep (2290price * 142 units = 325K energy) vs 3M energy need by Griefer to build one wall. You'll have to wait until you immure walls with 3M hits? 0_o
    • Minimum starting hits for rampart
      Feature Requests • • stealth

      4
      4
      Posts
      6051
      Views

      Again, it's not a problem, just have to write more code, but what I was looking for was basically 3+ decay cycles. (300 ticks) . I didn't see the upped decay rate thus the request for a simple 10 hit update.. I have to say, the nice short build cycle is better in many ways otherwise...
    • findClosest filter returning null
      Technical Issues and Bugs • • stealth

      5
      5
      Posts
      6500
      Views

      Thanks, definitely fixed!
    • New terrain type request
      Feature Requests • • stealth

      3
      3
      Posts
      4424
      Views

      It's just an idea. Not saying it is needed or anything. Games are just for fun. It was just a fun idea. I'm sure there are 1000 things that are more important. Also, right now my creeps have to walk around the "impassable mountains" . It would be cool if I could build roads over the mountains for more direct routes.
    • Map getting a bit cramped
      General Discussion • • stealth

      5
      5
      Posts
      5694
      Views

      No defence can stop an attack with 5 maxed out attack creeps and 4 healers in a mere 3 hours, but you are correct. My defence can use improvements
    • What is the javascript engine that is running our JS code?
      Help • • stealth

      3
      3
      Posts
      3913
      Views

      See changelog 2015-07-22.
    • End of season questions
      Help • • stealth

      3
      3
      Posts
      3793
      Views

      Toolmaker is correct, only leaderbord ranking gets a reset
    • bug in findClosest
      Technical Issues and Bugs • • stealth

      4
      4
      Posts
      4877
      Views

      Could you please make a reproducible scenario of this in the simulation room?
    • When building, looks like site can't be completed when near max
      Technical Issues and Bugs • • stealth

      4
      4
      Posts
      5475
      Views

      It looks like the case is that I queued more buildings than allowed. Maybe you shouldn't be able to queue more build sites for structures your level doesn't allow? Specifically, extensions...
    • "Longevity" body part
      Feature Requests • • stealth

      1
      1
      Posts
      2378
      Views

      No one has replied

    • new reserved keywords?
      Technical Issues and Bugs • • stealth

      1
      1
      Posts
      2391
      Views

      No one has replied

    • Communication between players
      Feature Requests • • stealth

      2
      2
      Posts
      3366
      Views

      Need messaging, numeric constants won't be much use, tho. Getting offended is popular these days - don't buy into their agenda - just ignore these creeps.
    • User controllable UI buttons
      Feature Requests • • stealth

      1
      1
      Posts
      2804
      Views

      No one has replied