@Steeler, You have pretty easily rebuild those rooms you lost, even though you where offline during the attack. That's the main point, there is no real way to take over a room without completely wiping a player. We failed to get all your rooms, since we ran out of boosts. Everything we did to clear those rooms is pointless, since you can easily retake them, but getting them down to 0 is pretty much impossible. Yeah we could have used claim parts to attack the controller, yeah we could have used nukes, but that is pointless for taking over a room. You can still send attack creeps to that room, defend against mine while building a terminal and building towers with it to get a quick defence going in that room. Plus you only have to do that for 1000 ticks and the attackers would have to do pretty much the same, but without a terminal, without towers and for 150000 ticks for just a single level.
The main reason for that statement was that even if you weren't online for a long time, as long as we don't get every single room you can easily prevent losing any room. Or, in other words, its not possible to take a single room from a player if he doesn't want to lose it, without wiping said player.
@artem, its insanely balanced to the defenders favor, causing it to be unbalanced. I get the idea that the only goal this game has is reaching the number one spot in the ranking. There is currently no point to attack a single room of another player, unless you're prepared and capable of wiping said player. Even if you manage to completely wipe a room and destroy all of the other players structures, it doesn't downgrade to lvl 7 for a week. (well, ok, less if you use attackcontroller creeps). If the defender has a single hour, he can reclaim it easily, causing possibly 7 days of progress to be instantly removed. I don't mind it taking 2 weeks or so for the "domination" to unclaim/transfer ownership of the room, as long as that progress isn't instantly stopped. If I want to prevent myself losing a room thats been wiped I can just send a massive army to keep the room clear for just 1000 ticks. There is no way the attacker can spawn enough creeps in time to defend against that, thus the attacker will lose all progress he made on downgrading the controller within a single creep's lifetime.
Again, we don't mind it takes a long time to get a room. Rooms shouldn't be easy to lose, even if you're on a holiday or something. What we do mind is the enormous amount of energy and boosts you need to commit to get a room down to 0, while the defender can undo all of that within a single creep's lifetime. Taking over a single room from a player is impossible, you have to wipe the entire player to get it, since he can then no longer rebuild that room (or he respawns, unclaiming said room instantly). The attacker has a constant and pretty big drain in his energy to block a room, whilst the defender only has small short burst of energy needed to keep the room. No way the attacker can prevent a room for resetting if you send 8 fully boosted creeps. The attacker probably can't even spawn a counter fast enough in those 1000 ticks, let alone spawn, move, attack and reblock the controller.
The changes propose on this thread sound pretty good. Building up a "block" counter like a reserver would give the attacker time to attack the room again, before the defender can reset the entire progress. Downgrade is good for inactive players, not for attacking. With the blocking you both have to work to either reclaim the room or get it down.