There have been a number of requests for an additional leaderboard:
and many of these would be great to have. Each leaderboard gives players one more thing to strive for. Something else at which they can try to be "the best." It also gives potential reasons for competition which I think is also healthy for the game.
I think it would be cool to add a Survival Leaderboard that would show how long a player has been in the world without having respawned. This leaderboard would not reset every month like the current leaderboards and a player's rank would only reset when they respawn (or are completely wiped out, maybe determined by having spawns?).
I would like this because I believe it would encourage people to target and attack those at the highest ranks much for the same reason that children feel the need to knock down a lego or block tower.
It would also encourage active players at high ranks to work on their defense code to prepare for such attacks.
In my mind, players would reach high ranks using one of the following methods:
- Strong or clever combat code such that defeating them is difficult and they have therefore survived.
- Creativity. Perhaps they have rooms spread out across the whole shard(s) and are therefore difficult to extinguish without coordination and portals. Maybe they have good "cockroach" code that automatically rebuilds quickly and is difficult to fully destroy.
- Luck. They have not been attacked or are in a fairly inactive or peaceful area.
I myself have never respawned in the now 2+ years that i have "played" the game and i have little to no combat code whatsoever. I've (almost) never needed it. I started in a semi-peaceful area and then ended up joining forces with other players and was eventually surrounded by allies (and now dead sectors in shard0). I believe this was a bad way to play. I want to be attacked more and to have the need to work towards better combat code.
There isn't a high enough incentive to attack people. Its expensive. Unless they have territory you want or have angered you in some way, whats the point? This leaderboard wouldn't solve the incentive problem but it may help in some way.
If this leaderboard did encourage attacks in the way that I hope it would then it would also end up encouraging the killing of "zombie players" who are not actively playing or working on their code but whose empires continue to take up space and scare new players away from spawning near them for no good reason.
Any active players that are targeted would just be given reason to improve their code.
There could even be incentives/rewards for reaching certain amounts of time without respawning or for defeating players who have reached certain amounts of time without respawning.