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    Topics created by Helam

    • Screeps Observer (unofficial iOS client) now available for macOS
      General Discussion • • Helam

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      No one has replied

    • Slack workspace deleted?
      General Discussion • • Helam

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      Definitely time to move to Discord. The lack of history is rubbish.
    • Solved Error occurring every tick before my script?
      Technical Issues and Bugs • • Helam

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      Was able to get this solved thanks to @o4kapuk
    • Unsolved [UI] Respawn text and links
      Technical Issues and Bugs • • Helam

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      No one has replied

    • Solved Bad default zoom
      Technical Issues and Bugs • • Helam

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      @artch So much better! Thank you!
    • Unsolved Notification email from another player?
      Technical Issues and Bugs • • Helam

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      No one has replied

    • Survival Leaderboard (Time w/o respawn)
      Feature Requests • • Helam

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      I guess really i'm more interested in something to paint a target on players who've been alive for a long time rather than something in which you can "rise in the rankings." Granted whoever ends up at the top of it would have something to brag about if they can stay there, but i thought of it less as something you can quickly rise in and more of a prioritized list of targets
    • Option for additional email address(es) for Game.notify
      Feature Requests • • Helam

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      That is a good suggestion, thanks Hernanduer!
    • Thank You Screeps
      General Discussion • • Helam

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      I can really relate to this, I also didn't know a bit of javascript before I started, and I've gotten to the point where I actually feel competent with it. In the end it proved much more effective than any formal javascript course, and still felt like a game the whole time. Also, the chance to talk about programming with people with much more experience has been amazing.
    • Game.map.visual for map visuals
      Feature Requests • • Helam

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      This is a brilliant idea!
    • NPC Strongholds
      Feature Requests • • Helam

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      This definitely would add another dimension to the game.  I like AMD's "counter-attack" suggestion, too.
    • New tab or view
      Feature Requests • • Helam

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      No one has replied

    • Able to use towers below RCL 3?
      Technical Issues and Bugs • • Helam

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      @TwoThe it is supposed to restrict use as well. This is evidenced by the fact that say you have 6 towers built at RCL 8 and then your room decays down to RCL 3 where you can only have 1 tower. Now 1 tower will be "active" and 5 towers will be highlighted in red meaning "inactive." If you command all 6 towers to attack/repair/heal something, only the active one will return OK and take the action while the 5 inactive towers will return ERR_RCL_NOT_ENOUGH and fail to take the action. Now if you wait for the room to decay to RCL 2 where you cannot have any towers, and run the same command for all 6 towers to take action, all 6 will return OK and take the action. This is a bug in the engine code that occurs on inactive structures when you are at an RCL that does not allow any of that structure type.
    • Optional ability to choose direction creep emerges from spawn.
      Feature Requests • • Helam

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      Yeah, I looked forever because I assumed it had to be somewhere, but it isn't currently a feature.
    • Novice Area walls invalidate some rooms
      Technical Issues and Bugs • • Helam

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      Thanks, this area is now open, but we'll consider this case in the future.
    • [Documentation] ERR_BUSY for Structure.prototype.destroy
      Technical Issues and Bugs • • Helam

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      Thanks, added.
    • Don't spawn invaders from sides of rooms that are edges of novice areas
      Feature Requests • • Helam

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      What do your scripts do when one of the novices cross that border? The invader isn't doing anything that enemy creeps couldn't do.Also, if it's a ranged invader, it could harass your workers dumb enough to walk near that wall.
    • Change console behavior?
      Feature Requests • • Helam

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      Okay so apparently it will still automatically close them if the console "buffer" is full (if there are enough messages in the console that the oldest one gets deleted when a new one enters).
    • My live server units show red on the map after connecting to local server
      Private servers • • Helam

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      This is fixed now, thanks for reporting.
    • Uncaught throw terminates script silently?
      Technical Issues and Bugs • • Helam

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      It is generally accepted that you throw Errors; the cost of instantiating an Error is far less impactful than that of triggering the exception mechanism, so it is in your best interest to do so. Also, http://www.devthought.com/2011/12/22/a-string-is-not-an-error/.