I am not a fan of either service due to their proprietary nature. I would much rather screeps have an official IRC channel(s).
Posts made by sparr
RE: Screeps Discord?
RE: Add respawn and novice zone countdowns to controllers (or even a boolean)
I support the Room property idea, but thought I'd add another option in case it's wanted... This could be a method of Game.map
Client display of creep/extension/spawn energy
It feels like the yellow circles displayed in the client have their radius/diameter scaled in proportion to how full the creep/structure is. It would be more visually accurate if the area (square of the diameter) scaled instead.
RE: Market Credits question
I think you could also buy a subscription token for $$$ and then sell it for credits.
RE: NPC Events
it seems weird that this post isn't in the changelogs category on the blog. made it hard for me to find.
RE: Matryoshka creeps
It is very common for the state of the client to be weird if you lose your network connection or sleep your computer or pause your browser thread. You're seeing a creep that was there in the past, and a creep that is there now. Just reload the page or restart the client.
RE: ERR_NO_PATH when creep moveTo flag in another room
I also saw this misbehavior with swamps, when I was playing the game 8-10 months ago. I never managed to pin it down, but that was before the server was open source. I hope someone can solve this soon.
Exclude/deprioritize aggressive sectors in world_start_room
On shard1 a relatively capable player has "claimed" the northwest corner of the map, a bunch of respawn sectors. I spawned 6 rooms away from them and they quickly came over to kill me. I expect they are doing the same to anyone else spawning up there.
Where this becomes a problem is that three of the top five "suggested" start rooms I see when I load the game or click to see a new area are all in those sectors. New players are being herded into this bad first experience.
Maybe keep track of how many players get killed in a sector, and show that sector to fewer new players?
RE: New Creep Property - orders
The way most people implement this sort of thing is to override the prototype methods for the orders and have them save some state when they get called. You can also do things like updating available energy at that time.
I would enjoy playing in a 10-cpu-only world.