Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. TgDgNU
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
    • Blog

    TgDgNU

    @TgDgNU

    9
    Posts
    492
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    TgDgNU Follow

    Posts made by TgDgNU

    • RE: On the defensive power of strongholds

      @tigga Shouldn't nukes destroy all the container content in the room?

      posted in General Discussion
      TgDgNU
    • PowerBanks with negative ticksToDecay

      Should be visible at https://screeps.com/a/#!/history/shard2/E30S3?t=20746800 , but there are some problems with history at the moment

      0_1574944408367_cba223d2-2165-4338-bfae-79e98c0426aa-изображение.png

      posted in Technical Issues and Bugs
      TgDgNU
    • RE: Invader Cores suck. No Invader Core Shard

      I'd like to add an alternate opinion.

      I think strongholds are GREAT! So much fun and opportunities to make something clever. I like them even more then powerCreeps, although they are great too ; )

      posted in General Discussion
      TgDgNU
    • [Shard 2] All history gone

      It shows "NO DATA" for any room/tick.

      posted in Technical Issues and Bugs
      TgDgNU
    • RE: Draft: factories and commodities (new crafting/trading mechanic)

      Will those commodities have any use except for trading?

      I expect it will cause great price inflation with much more income from the NPC traders and nowhere to spend those extra credits.

      posted in News & Announcements
      TgDgNU
    • RE: PTR Changelog 2019-02-01: Power Creeps

      When I read about loosing a power level, I thought it to be quite ridicilous too.

      Having experimental periods or long cooldown for recreating a creep is a much better idea. As for the details - maybe 30 periods is too much, but they definetely should be replenished periodically.

      posted in News & Announcements
      TgDgNU
    • RE: I have an issue with the creeps crossing a E0 to W0 line

      Thanks! That was indeed the issue.

      posted in Technical Issues and Bugs
      TgDgNU
    • RE: I have an issue with the creeps crossing a E0 to W0 line

      What do you mean? I send a creep from one room to another and at some piont it got bugged. One of the results of it is that

       console.log(Game.creeps["ranger-Spawn12-W6S22-7933113"]);
      

      shows creep one tick and the next tick it is undefined. I play on shard2, don't know how shard1 got involved.

      posted in Technical Issues and Bugs
      TgDgNU
    • I have an issue with the creeps crossing a E0 to W0 line

      Code:

      module.exports.loop = function () {
      
      console.log(Game.time)
      console.log(Game.creeps["ranger-Spawn12-W6S22-7933113"]);
      console.log(Game.creeps["ranger-Spawn12-W6S22-7933113"].pos);
      
      return;
      

      result: [12:58:28] [shard1] [room E0S20 pos 13,30]

      [12:58:29] [shard2] 7933879

      [12:58:29] [shard2] undefined

      [12:58:29] [shard2] TypeError: Cannot read property 'pos' of undefined at Object.module.exports.loop (main:27:61) at __mainLoop:1:52 at __mainLoop:2:3 at Object.exports.evalCode (:15727:76) at Object.exports.run (:30153:24)

      [12:58:31] [shard1] 10180203

      [12:58:31] [shard1] [creep ranger-Spawn12-W6S22-7933113]

      [12:58:31] [shard1] [room E0S20 pos 13,30]

      [12:58:32] [shard2] 7933880

      [12:58:32] [shard2] undefined

      [12:58:32] [shard2] TypeError: Cannot read property 'pos' of undefined at Object.module.exports.loop (main:27:61) at __mainLoop:1:52 at __mainLoop:2:3 at Object.exports.evalCode (:15727:76) at Object.exports.run (:30153:24)

      [12:58:34] [shard1] 10180204

      [12:58:34] [shard1] [creep ranger-Spawn12-W6S22-7933113]

      [12:58:34] [shard1] [room E0S20 pos 13,30]

      posted in Technical Issues and Bugs
      TgDgNU