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    Technical Issues and Bugs

    • Unsolved Re: [Visual bug (Broken lighting and rotating yellow planes)]
      • Z3R0

      18
      18
      Posts
      17813
      Views

      Same issue here. Seems to ocurr in the steam version only. WebGL on/off seems to make no difference. Switchting rooms triggers it, but i'm not sure what other conditions have to be met for it to appear.
    • Unsolved isRoomAvailable() not consistent with world map view
      • wtfrank

      2
      2
      Posts
      3670
      Views

      @wtfrank we already planned some rework of room status api. Thank you for your report, we'll pay attention to this case during the rework.
    • Solved boostCreep does not boost body parts but consumes mineral and energy from lab
      • hattu

      4
      4
      Posts
      5987
      Views

      @o4kapuk : Sorry I was blind, And thanks for being my eyes @Smokeman : Yup, I thought I wasn't overlapping renew and boost, but I had few lines which I had forgotten Thx guys :))
    • Unsolved BUG: Could not claim controller after unclaim
      • Ufo

      1
      1
      Posts
      3060
      Views

      No one has replied

    • Unsolved The CPU usage of Screeps Server is too high. (Near 100%)
      • JasonZhang

      2
      2
      Posts
      4539
      Views

      Hi. Try to use server from github, not from steam.
    • Unsolved Bugged creeps: Negative TTL, stay on room edges without switching between rooms, multiple creeps on one position at once.
      • Kotarou

      4
      4
      Posts
      7680
      Views

      Issue seems to have reappeared.
    • Unsolved Bug: Invisible tower/invader in room history replay
      • Xenofix

      1
      1
      Posts
      3037
      Views

      No one has replied

    • Unsolved Room history breaks during fights
      • The_Duck

      2
      2
      Posts
      3058
      Views

      @the_duck Thanks, we'll take a look
    • Email links broken
      • chris

      5
      5
      Posts
      6257
      Views

      I would really like this to be fixed. As others have suggested, it would still work conveniently if it was linked to the room.toString representation, but would allow us to easily avoid the auto-linking if we don't want it. @artch, at the very least, if this really isn't going to be fixed please could you point us in the direction of the source code which does this so we can create the best workaround possible. Thanks.
    • Solved
      • Nerfling

      4
      4
      Posts
      4820
      Views

      @jbyoshi Thanks for the help; I'm kinda ashamed, seems like the error wasn't caused by _pos_a, but by _pos_b, in my actual code I use the variable "_closest" to find a RoomPosition which i pass to PathFinder.search, i also recently added another variable with the same name wich calculated distance, so in this case _pos_a was correct, but _pos_b was a integral value. I'm dumb, I stayed up too long, programmers need sleep too I guess. Thanks for your help it works again
    • Solved PTR environment issues
      • explicit

      5
      5
      Posts
      7695
      Views

      My issues were resolved when factories got pushed to PTR.
    • This topic is deleted!
      • dmattox10

      1
      1
      Posts
      4
      Views

      No one has replied

    • Solved empty code and memory but still getting errors
      • NekoSama

      4
      4
      Posts
      6421
      Views

      i ended up respawning from scratch cause nothing worked to fix after respawn no more problem
    • Solved Can not connect to official server
      • AI73r

      4
      4
      Posts
      4219
      Views

      That was a temporary issue, it's resolved now as far as I can see.
    • Unsolved Code size limit 1 MB with github integration (PTR)
      • demawi

      1
      1
      Posts
      3230
      Views

      No one has replied

    • Unsolved BitDefender detects one of pages loaded by the Steam client as a threat
      • Orlet

      3
      3
      Posts
      4529
      Views

      Nope. That's all I could manage to get from it. Just says "suspicious webpage has been blocked". The lack of verbosity of any kind disturbs me in this product. I needed to add exception to even view the damned address it was complaining about. I'll likely be switching once the license expires...
    • Unsolved Market breaks back button
      • wtfrank

      3
      3
      Posts
      4816
      Views

      @wtfrank thanks for the report, we'll take a look
    • Unsolved Series of massive bugs: Many buildings are invisible, creeps are invisible, creeps are in invalid locations.
      • Kotarou

      6
      6
      Posts
      9092
      Views

      Thanks for the report, we'll take a look
    • Solved notifyWhenAttacked returns ERR_NOT_OWNER on owned structures
      • Jumpp

      3
      3
      Posts
      4563
      Views

      @jumpp it should be currently fixed
    • Unsolved XSolla Redirect
      • Shibdib

      11
      11
      Posts
      13657
      Views

      With all the recent news regarding ping back vs redirects the redirect might be uBlocks fault as well. If you disable ping backs most sites use a redirect instead. All browsers except Brave are removing the ability to disable ping back because it only results is poor experience with no added privacy. It's trivial for sites to detect and switch to redirects when ping back is not working. You really should allow ping backs in uBlock, your browsing will be faster. Now that the tracking is less obtrusive you can go on to wonder why checkload.dir is tracking you. screen shot of google using a ping back. With uBlock disabling ping back the url will be a redirect instead of a direct link.

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