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    Technical Issues and Bugs

    • Solved boostCreep does not boost body parts but consumes mineral and energy from lab
      • hattu

      4
      4
      Posts
      5470
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      @o4kapuk : Sorry I was blind, And thanks for being my eyes @Smokeman : Yup, I thought I wasn't overlapping renew and boost, but I had few lines which I had forgotten Thx guys :))
    • Unsolved BUG: Could not claim controller after unclaim
      • Ufo

      1
      1
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      2763
      Views

      No one has replied

    • Unsolved The CPU usage of Screeps Server is too high. (Near 100%)
      • JasonZhang

      2
      2
      Posts
      4200
      Views

      Hi. Try to use server from github, not from steam.
    • Unsolved Bugged creeps: Negative TTL, stay on room edges without switching between rooms, multiple creeps on one position at once.
      • Kotarou

      4
      4
      Posts
      7021
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      Issue seems to have reappeared.
    • Unsolved Bug: Invisible tower/invader in room history replay
      • Xenofix

      1
      1
      Posts
      2805
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      No one has replied

    • Unsolved Room history breaks during fights
      • The_Duck

      2
      2
      Posts
      2795
      Views

      @the_duck Thanks, we'll take a look
    • Email links broken
      • chris

      5
      5
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      5751
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      I would really like this to be fixed. As others have suggested, it would still work conveniently if it was linked to the room.toString representation, but would allow us to easily avoid the auto-linking if we don't want it. @artch, at the very least, if this really isn't going to be fixed please could you point us in the direction of the source code which does this so we can create the best workaround possible. Thanks.
    • Solved
      • Nerfling

      4
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      @jbyoshi Thanks for the help; I'm kinda ashamed, seems like the error wasn't caused by _pos_a, but by _pos_b, in my actual code I use the variable "_closest" to find a RoomPosition which i pass to PathFinder.search, i also recently added another variable with the same name wich calculated distance, so in this case _pos_a was correct, but _pos_b was a integral value. I'm dumb, I stayed up too long, programmers need sleep too I guess. Thanks for your help it works again
    • Solved PTR environment issues
      • explicit

      5
      5
      Posts
      7047
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      My issues were resolved when factories got pushed to PTR.
    • This topic is deleted!
      • dmattox10

      1
      1
      Posts
      4
      Views

      No one has replied

    • Solved empty code and memory but still getting errors
      • NekoSama

      4
      4
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      5794
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      i ended up respawning from scratch cause nothing worked to fix after respawn no more problem
    • Solved Can not connect to official server
      • AI73r

      4
      4
      Posts
      3864
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      That was a temporary issue, it's resolved now as far as I can see.
    • Unsolved Code size limit 1 MB with github integration (PTR)
      • demawi

      1
      1
      Posts
      2956
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      No one has replied

    • Unsolved BitDefender detects one of pages loaded by the Steam client as a threat
      • Orlet

      3
      3
      Posts
      4143
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      Nope. That's all I could manage to get from it. Just says "suspicious webpage has been blocked". The lack of verbosity of any kind disturbs me in this product. I needed to add exception to even view the damned address it was complaining about. I'll likely be switching once the license expires...
    • Unsolved Market breaks back button
      • wtfrank

      3
      3
      Posts
      4421
      Views

      @wtfrank thanks for the report, we'll take a look
    • Unsolved Series of massive bugs: Many buildings are invisible, creeps are invisible, creeps are in invalid locations.
      • Kotarou

      6
      6
      Posts
      8137
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      Thanks for the report, we'll take a look
    • Solved notifyWhenAttacked returns ERR_NOT_OWNER on owned structures
      • Jumpp

      3
      3
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      4169
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      @jumpp it should be currently fixed
    • Unsolved XSolla Redirect
      • Shibdib

      11
      11
      Posts
      12604
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      With all the recent news regarding ping back vs redirects the redirect might be uBlocks fault as well. If you disable ping backs most sites use a redirect instead. All browsers except Brave are removing the ability to disable ping back because it only results is poor experience with no added privacy. It's trivial for sites to detect and switch to redirects when ping back is not working. You really should allow ping backs in uBlock, your browsing will be faster. Now that the tracking is less obtrusive you can go on to wonder why checkload.dir is tracking you. screen shot of google using a ping back. With uBlock disabling ping back the url will be a redirect instead of a direct link.
    • Unsolved Misprint API doc (ConstructionSite)
      • Shuutui

      5
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      To add to this, if there's a choice between spending developer time implementing a feature I really want such as the MapVisuals proposal, and correcting minor errors in the documentation, I would rather that it was spent on the feature or a bug fix. I've previously submitted PRs to correct errors in the docs, because once I noticed the error, it would took me a few minutes to submit a PR. If I reported a documentation bug in the forum, then that would instantly add at least an hour of admin overhead to getting the issue fixed, and that's if the documentation bug even got anywhere near the top of the priority list.
    • Unsolved Creeps don't show up after stepping into inter-shard portals
      • TuN9aN0

      8
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      8544
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      @deft-code for devs

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