@deft-code Sorry, I've already updated the encryption to AES-256, so the sample data that ags131 used is gone. Also, don't terminal messages cost energy? We're a pretty poor alliance at the moment. Thanks though!
Ratstail91
@Ratstail91
Posts made by Ratstail91
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RE: Break My Simple Encryption
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Break My Simple Encryption
Edit: Congratulations to ags131 for cracking the encryption!
This is an open challenge to anybody!
https://github.com/Ratstail91/screeps/blob/v4/dist/telephone.js https://github.com/Ratstail91/screeps/blob/v4/dist/telephone.handler.js
Using these files, try and decode what is written in my TELEPHONE_INFO.
The reward will be 50000 U, to be delivered to the room of your choice (in shard 3) once I have the available energy.
Members of the Toy Makers Alliance may not participate, or leak the password - this is to test our security!
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Curious about Screep's early days - Questions for the devs
So this is more a question for the developers of screeps, but is open to anyone who knows the answers, or has opinions.
- What was the inspiration for this game?
- How long did development take before it was released?
- How long did it take until the first prototype was functioning?
Thanks!
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Was absorbed by newbie zone - Empire cut in half
Which shard is affected?
Shard 3 - mainly room E12N38
What happened?
The newbie zone went up, and I was caught inside. My code was supposed to be building a new room outside of where the newbie zone is - now I can't reach it because the spawn was incomplete.
Also, I had just fought off ags131 from settling near me, but the wall is protecting him from my colony... so the damn game stole my victory!
What should have happened?
The newbie zone should have gone up, without including me. Other players were caught too, including the player in E11N36.
How can we reproduce this?
You can't - it was a one time event. But you can see the effect - my nascent empire is cut in half ;_;
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screepsmod-market
(I posted this before, but forgot the title, so you couldn't reach the post... here it is again with a title)
So I've installed screepsmod-market in my private server, and it simply doesn't work.
I've followed the process right through until it reaches the database, and the information is actually IN the database: https://gyazo.com/962ed5cc9d55d82aa84d0e2325bf3dc0
The problem is, it's not showing in the steam client: https://gyazo.com/ed622decaaabcbf9ab7fa21d516ef139
I'm at a total loss. Thanks in advance.
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So I've installed screepsmod-market in my private server, and it simply doesn't work.
I've followed the process right through until it reaches the database, and the information is actually IN the database: https://gyazo.com/962ed5cc9d55d82aa84d0e2325bf3dc0
The problem is, it's not showing in the steam client: https://gyazo.com/ed622decaaabcbf9ab7fa21d516ef139
I'm at a total loss. Thanks in advance.
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RE: Make Creeps and PowerCreeps inherit from a "Movable" class
@knightshade OK, fair enough. Like I said, I'm totally on the side of refactoring the creeps, and I've only been playing for two weeks, so I don't know about any precedents, but it was just my view as a gamedev, and how I would run the game.
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RE: Cannot claim a second room after losing previous second to decay
Hey everyone, korda_machala was having this issue too, and they found the solution:
storage.db['users'].update({username: 'korda'},{ $set: { rooms: ['W3N4'] } });
This command, when entered into the screeps CLI, changed the rooms registered to her account. This does seem like a persistent bug, and should be addressed by the developers.
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RE: Make Creeps and PowerCreeps inherit from a "Movable" class
I can understand why they didn't do this - literally EVERY player's code is heavily reliant on creeps being a certain way, and now a lot of code also depends on power creeps being a certain way. If you're the kind of person who messes with prototypes, first why? secondly, changing this to a base class will likely break your code - it's not something that can be easily deprecated. Also, there's inactive players you need to think about - if you leave the game for two months and come back to find everything has been broken for a month, I'd be pretty pissed and never come back.
On the other hand, I totally agree with what you're saying: creeps and power creeps should inherit from a common base class, not just for simplicity, but as a general rule of programming too. I'd definitely prefer my code to simply "work" with little to no modification once I reach the power creep stage.
The real problem is that this isn't a cut-and-dry issue. There are nuances that need to be considered at all levels. I can totally understand the player base wanting something, and the developers simply being unable to deliver. They're really stuck between a rock and a hard place here.
But that's my view as a gamedev myself, so I may be biased.