Factories, the map dependent resources and production chains all looks really interesting and fun to implement, I just wish there was another use than to sell to NPC terminals for credits. Credits just dont seem that rewarding to me. Perhaps the produced items could be consumed for some bonus effects also instead of only sold to NPC's?
The map diversity they add also seem pretty minimal, you would just produce whatever chain you are currently located in, not really seeing much incentive to contest any areas if there are no real benefits of one type of the new resources above another.
I think both points can be improved if the products can be consumed for varying degrees of bonuses, maybe even account based bonuses. Would probably be pretty hard to get the balance right (if each production chain has a unique theme of bonus effects), but you could imagine the Biological chain could be consumed to be an Invader repellent (invasion free SK rooms?), Mechanical chain used to mine minerals faster etc. Just to add another layer of use for the end products to make them rewarding to produce and really have a competitive use.