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    Feature Requests

    • Game.map.visual for map visuals
      • Helam

      5
      5
      Posts
      6944
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      This is a brilliant idea!
    • Up the construction site cap
      • Shibdib

      8
      8
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      11212
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      One idea I used some time ago (originally to let me schedule building for after I reached a new RCL) was flags. I would place a flag designating the location and type of construction site, then my code would automatically set up construction sites whenever it could. This could also be used to overcome the construction site cap.
    • allow third party software to not spam the in-game console
      • SemperRabbit

      11
      11
      Posts
      14705
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      @artch 10/10 community engagement there, thanks for the updates.
    • Tower Variants
      • Gankdalf

      12
      12
      Posts
      15979
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      @tigga My original thought behind the sniper was that it would actually be very effective at killing shielded creeps by doing that 1000 damage, but it fires one extremely expensive (like 10k power or something) as its entire capacity
    • Domination Points
      • Gankdalf

      16
      16
      Posts
      19450
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      Another modification of the idea would be that every 1000 ticks, a certain amount of GCL progress is given out split between every player who successfully reached the obelisk with a claim creep in the last 1000 ticks. This would make it beneficial for even a single successful attack against the obelisk holder, while still encouraging the defense of the obelisk to increase personal reward.
    • Modify resources in simulation
      • Crusher48

      2
      2
      Posts
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      @crusher48 if you create a storage unit using the simulation controls (rather than building it) then it will have minerals in it already. You can destroy and replace the storage if you need more.
    • Creep names over creep heads
      • Gankdalf

      1
      1
      Posts
      2977
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      No one has replied

    • Add a toggle for the auto complete
      • Shibdib

      4
      4
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      6091
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      I've not had auto-complete bug out, but it just pops up when i'm typing something as I press enter, and now my command has changed to whatever stupid thing was at the top of the auto-complete list! I would support this product or service
    • Only allow 1 order per resource per room on the market
      • black0441

      8
      8
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      11512
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      Just wanted to add that if such a limit is added, it has to be at least two orders per resource type. It should be perfectly viable to have both a sell-order and buy-order. That said, I do not think this is a problem.
    • Quick quality of life shortcut for browser GUI
      • shedletsky

      1
      1
      Posts
      3107
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      No one has replied

    • Rare chance for mineral source types to change
      • Crusher48

      3
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      I think that would remove a lot of the strategy around room selection.
    • Possible solution for multi language support?
      • MrFaul

      14
      14
      Posts
      23067
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      @mrfaul In order for your idea to work we'd need to run a separate container for every user to manage their resources usage, with instant startup, in an environment of thousands synchronized users. So my point still stands - the complexity of such a system makes it not even a major refactor, but a huge R&D project with uncertain results.
    • Intent cost is non-refundable
      • Gankdalf

      1
      1
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      3743
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      No one has replied

    • Steam cloud integration?
      • MrFaul

      4
      4
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      7031
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      Syncing the server to steam cloud might not work so well, you could sync db.json, but beyond that it could have issues. However, you can also host the server on a vm or cloud provider to have a central place for it.
    • Github integration: Require less than read+write permissions to all repositories.
      • PriceChild

      2
      2
      Posts
      3575
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      According to https://developer.github.com/apps/building-oauth-apps/scopes-for-oauth-apps, there doesn't appear to be a read-only scope for repository code.
    • Shard filter for console
      • DKPlugins

      1
      1
      Posts
      3248
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      No one has replied

    • getTerrainOfRoom — fast copy of staticTerrainData[room]
      • Mototroller

      1
      1
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      4157
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      No one has replied

    • Remove invasion panel when not valid
      • Crusher48

      2
      2
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      3618
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      This would be a nice addition. On the subject of invader spawning, it would be nice to be able to spawn invaders in a room that I had reserved as well as one I had owned. Unless there is a good reason not too, that I cant think of.
    • Replace TTL penalty on Inter-shard portals with portalFatigue
      • SteveTrov

      4
      4
      Posts
      6300
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      How about the TTL penatly is removed on claimers? It's going to be really hard to make an outpost when you're limited to a 5-7 room radius around the portal.
    • Despawning for dead players
      • Crusher48

      11
      11
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      @dissi Yes, that's why there's a timer on the despawning so that if the player has an ally capable of rebuilding them, they can be rebuilt. Note that all that is needed to delay the timer is 1 progress on any spawn construction site for the player.

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