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    Feature Requests

    • [Market] Up the limit of open orders
      • Dissi

      7
      7
      Posts
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      Views

      +1 for market orders amount based on GCL, it makes perfect sense
    • Show neutral/source keeper rooms in world overview
      • SystemParadox

      4
      4
      Posts
      5310
      Views

      If you install greasemonkey or tampermonkey (depending on your browser) you can always use @Esryok's room claim assistant script. It adds a lot more visuals to room claiming, such as turning all claimable rooms with two sources green.
    • New/More tutorials?
      • novice

      2
      2
      Posts
      3978
      Views

      You might want to take a look at our Contributed Articles program.
    • Respawn cooldown timer
      • DoctorZuber

      1
      1
      Posts
      3373
      Views

      No one has replied

    • Add respawn and novice zone countdowns to controllers (or even a boolean)
      • tedivm

      4
      4
      Posts
      6184
      Views

      On this topic, it would be great if the non-player walls with a countdown had the countdown accessible in game.
    • Mobile screeps
      • Othlen

      3
      3
      Posts
      7424
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      You can get some info using the Spawn1 mobile app, but it is very much a work in progress and hasn't been updated since shards came out. You can join us in #spawn1 on slack if you're interested in helping development on it.
    • Update the findPath documentation.
      • Amaroq64

      2
      2
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      2964
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      It would also be cool if all the pathfinding functions were in the same place.
    • Get reference to selected entity in console
      • kalaan

      2
      2
      Posts
      4114
      Views

      This. I like that idea a lot. ive gone so far as to do stuff like global.goid = Game.getObjectId; just to make it easier to access stuff, but yes. this would make life so much easier.
    • Add a checkbox to account settings to suppress hard and soft reset error messages
      • xsinx

      2
      2
      Posts
      3879
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      I'd want this
    • Client display of creep/extension/spawn energy
      • sparr

      1
      1
      Posts
      3388
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      No one has replied

    • Debugging steam private server
      • ignarl

      2
      2
      Posts
      4596
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      I've never tried it myself, but you might want to install screepsmod-user-script-debug.
    • exposing manual garbage collection function with Isolated virtual machines runtime
      • SemperRabbit

      5
      5
      Posts
      6385
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      I completely understand. If they come back and say its too difficult, I would be disappointed, but wouldn't judge em for it lol
    • Moon/mars-flavored world?
      • drusepth

      1
      1
      Posts
      3312
      Views

      No one has replied

    • WebAssembly?
      • AJMansfield

      5
      5
      Posts
      4336
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      Experimental WebAssembly support has been enabled just now on the PTR.
    • Exclude/deprioritize aggressive sectors in world_start_room
      • sparr

      7
      7
      Posts
      12213
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      @dissi-mark One of the big problems with using the creeps lost statistic is that most of the creeps lost are due to invaders in remote rooms. I think a much more useful statistic would number of structures destroyed.or damage done to structures
    • This topic is deleted!
      • WarInternal

      3
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      Posts
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    • Offline mode
      • horst1

      2
      2
      Posts
      6074
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      I would also love this feature to be added. Actualy, I just bought the game thinking about a nice developing time with the game when I'm traveling, time when I'm completely offline.
    • Add time in the CPU interruption notifications
      • Hiryus

      4
      4
      Posts
      6055
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      For those interested, you can log the tick and timestamp at which resets occur using this snippet: // Notify if last tick was reset let { timestamp = null, tick = null } = Memory.os || {}; if (tick !== null && tick + 1 !== Game.time) { let time = new Date(timestamp).toTimeString(); console.log(`Tick ${tick} got reset at ${time}`); } // Save current time and tick Memory.os = { timestamp: _.now(), tick: Game.time }; Regards, Hiryus.
    • Regarding active structure checks
      • WarInternal

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      Sure, feel free to make a PR.
    • Better API Support for Portals
      • shedletsky

      3
      3
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      I agree. If it's available in the map (which it is) then it should be available in an API. Attaching it to Game.map seems like the best choice.

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