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    novice

    @novice

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    Posts made by novice

    • RE: Migration from Slack to Discord

      Awesome news! Can't wait for the invite 😎

      posted in News & Announcements
      novice
    • RE: 10000000000000.000 for one pixel bought via market

      Good to hear it is fixed! I've sent a ticket through the official support and will wait patiently. Have a great day!

      Edit: sold a few pixels manually and got the credits back, thank you very much!

      posted in Technical Issues and Bugs
      novice
    • RE: 10000000000000.000 for one pixel bought via market

      This happened to me as well, three times with three different prices. Lost a lot of credits because of this, and I did triple check the code to see if it could have been a bug on my end: it isn't. Disabled all Game.market.deal for now until this bug is confirmed to be fixed.

      The resources should've been bought for 1 or 10 credits, that's what I got in my mail. I checked and saw three massive deductions in my credits which is technically impossible as they would have to be changed during the tick.

      posted in Technical Issues and Bugs
      novice
    • RE: Podcast about the unidentified Screeps player found dead in a tent.

      https://www.adventure-journal.com/2020/12/the-mystery-of-deceased-hiker-mostly-harmless-is-at-long-last-solved/

      Mystery solved. There's a name and username in that blog post (long read)

      posted in General Discussion
      novice
    • RE: [Market] Up the limit of open orders

      +1 for market orders amount based on GCL, it makes perfect sense

      posted in Feature Requests
      novice
    • New/More tutorials?

      After playing more then a year, I'm feeling comfortable playing around in the game. The tutorials in the sim/start of the game only show a couple of structures and ways to control them, but nothing more.

      For new players with little to no experience in programming, they're getting stuck after a couple of levels and give up most of the time. It takes too much effort to RTFM and figure things out.

      Others will play/start with public code.

      If the tutorials are expanded with useful examples about labs, terminals, nukes, observers etc etc, it's far more likely that people will create their own bots - more simplistic and understandable code, triggers to RTFM when they want to change something.

      For instance, the tutorials show how to get information about an object with the help of an ID, so people start writing code with fixed ID's 😝

      It would take more time to write those kind of examples/tutorials, I realise that. If it's something you'd like to implement, would it be possible for the community to contribute?

      posted in Feature Requests
      novice