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    Technical Issues and Bugs

    • Solved Flag - Incorrect memory path
      • oyfo

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      5873
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      This is working as intended. Memory.flags.Flag1 is equivalent to Game.flags.Flag1.memory, not Game.flags.Flag1. You're accessing the flag's memory directly, instead of the object. If you want to save flag's pos in memory, you have to do it yourself, and then, it'll be stringified and to get the actual RoomPos object you'll need to re-create it from the string representation on your own.
    • Unsolved Long ticks on shard2
      • hyramgraff

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      3433
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      Thank you for reporting. It's a known issue, we're working on it.
    • Unsolved Notification email from another player?
      • Helam

      1
      1
      Posts
      2868
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      No one has replied

    • Solved Game.cpu.limit incorrect; CPU limit inconsistent
      • starwar15432

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      3660
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      @starwar15432 Thanks for reporting, should be fixed now.
    • Solved Shard 3 accessible from other shards.
      • Pundemonium

      3
      3
      Posts
      4807
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      "I have come for your babies"
    • Solved Constant crashing
      • Azeth

      5
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      Posts
      6170
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      I moved screeps to another hard drive and so far it has been stable. So there might be some problems that windows isn't detecting on one of my hdds.
    • This topic is deleted!
      • Tigga

      1
      1
      Posts
      11
      Views

      No one has replied

    • Solved CREEP_CLAIM_LIFE_TIME reverted to 500
      • Tigga

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      3473
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      @wtfrank No, it was just a regression caused by a bad merge of an outdated branch.
    • Solved Boosting 'Bug' fix with No testing, No announcement, and working 30% of the time.
      • likeafox

      20
      20
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      @duckymirror said in Boosting 'Bug' fix with No testing, No announcement, and working 30% of the time.: A child exists too before it's born. Yes, but to heal child you will give a medicine to mother, but not a child. This is a philosophical question and one can argue long about this.
    • Solved global._init.global._start Error
      • likeafox

      4
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      I believe its some Object with an id, which is not a valid game Object, and then some JSON.stringify fails. It could be either some console.log with a JSON.stringify (or elsewhere), or you put some whole objects into memory, which after a while gets invalid.
    • Solved Empty tombstones not having RESOURCE_ENERGY initialized to 0
      • Orlet

      9
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      7449
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      Confirm, it appears to be solved now. All the cases where I've seen it manifest are no longer empty objects.
    • Solved Current shard0 10sec tickrate + problems
      • demawi

      5
      5
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      5556
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      Fixed again.. thx!
    • Solved Tunnels can be built on objects
      • Shibdib

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      Actually, on the second thought, it's nothing wrong about being able to build tunnels under these objects (because you can't actually walk there). This is the same as that you can build a road under a non-walkable structure.
    • Unsolved RangeError: Array buffer allocation failed
      • wtfrank

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      2868
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      No one has replied

    • Unsolved Stuck/confused convoy
      • wtfrank

      2
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      2667
      Views

      @wtfrank Thanks for your report, we are working on their logic upgrade.
    • Solved UI reported memory is incorrect
      • Tigga

      8
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      5484
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    • Unsolved Upgradeblocked allows safe-mode
      • Pundemonium

      2
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      3689
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      Hi @Pundemonium Thank you for reporting this, the issue is planned for fixing.
    • Solved Unable to log into Screeps Web client
      • Trepidimous

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      2
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      3469
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      This issue is currently being investigated. Looks like something is wrong with recapcha.
    • Solved Code doesn't necessarily run on other shards after creeps enter inter-shard portal
      • wtfrank

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      18129
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      good so it's all working well
    • Solved CPU bucket is empty on shards with zero cpu
      • Trepidimous

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      5900
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      Your code is running when you have at least one object of any type on the shard: a creep, a structure, even a tombstone. Setting the CPU limit to zero means your bucket won't grow, but the warning will still appear if you have game objects.

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