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    starwar15432

    @starwar15432

    int_max

    Pretty cool dude. Usually not an ass.

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    Website starwar15432.github.io Age 19

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    Posts made by starwar15432

    • RE: getOrderById returns null for inactive orders

      @o4kapuk So, by 'active' I mean not active by the market my orders page. This has been mainly from remaining amount being 0.

      If I extend the order to cause it to become active again the function works as expected.

      An example of this is the order 5c368c3e2eab140cce899111 for room W11N1.

      posted in Technical Issues and Bugs
      starwar15432
    • getOrderById returns null for inactive orders

      Game.market.getOrderById() is returning null instead of the expected order when the order is inactive. Other functions (extendOrder and cancelOrder) work as expected with same order id.

      Thanks for your help.

      posted in Technical Issues and Bugs
      starwar15432
    • RE: Is cross-sharding too difficult?

      @mrfaul They'll end up either coming to that conclusion or leaving after they get wiped a few times anyway.

      posted in General Discussion
      starwar15432
    • Game.cpu.limit incorrect; CPU limit inconsistent

      Which shard is affected?

      All shards

      What happened?

      My subscription is inactive. My bucket changes reflect this and the bar on the top-right menu does too. However, Game.cpu limit says that my cpu limit is 120 and the shard cpu slider also gives me 120 cpu to assign.

      What should have happened?

      Game.cpu.limit should be 20. The shard cpu assignment should only allow me 20 cpu.

      posted in Technical Issues and Bugs
      starwar15432
    • RE: I don't understand why i get this error

      You need to store the source by its id and each tick retrieve it by using Game.getObjectById();

      This is because when you store the the source object straight in Memory it becomes outdated. So like say you store it in Memory and it has 2000 energy. When you mine the source and it has less energy the object you stored in Memory will still have 2000 energy. Also, because Memory gets parsed and serialised each tick the next tick after you store the object the object is no longer an instance of the class "Source".

      posted in Help
      starwar15432
    • RE: launch the server without steam

      https://www.npmjs.com/package/screeps

      posted in Help
      starwar15432
    • RE: Account status not reduced to 10CPU after Steam subscription expired

      @wtfrank In screeps

      posted in Technical Issues and Bugs
      starwar15432
    • RE: Account status not reduced to 10CPU after Steam subscription expired

      how many days does it say you have left?

      posted in Technical Issues and Bugs
      starwar15432
    • RE: How is constant CPU cost applied?

      If the function returns OK then you are charged to CONST cpu cost

      posted in Help
      starwar15432
    • RE: BOMB Bodypart

      Nukes are pretty simple to combat, you either build ramparts or move your structures

      posted in Feature Requests
      starwar15432