@wtfrank said in Warfare Ranking:
I don't understand how this capped at 0 thing would work to avoid abuse. If everyone starts at 0, and no-one can be sent below 0,
As an example: Everyone starts with (assuming killing a rooms is worth at most 1000 points) GCL*500 + 10% of their ranking last month. Done; Players not actively participating are only worth a fraction of their empire (but can't opt out entirely) while those who participate are on the hit list for the others that do participate.
finding someone who doesn't care about the ranking
I'm sure they will care about you coming and kicking over their rooms though.
or finding zombies to mess with.
You can only kill a zombie once.
"damage to structures and creeps in controlled rooms"
does not always correlate damage done to an empire (just energy spent) while RCL damage is directly correlated to wasted potential due to less spawns, less labs and yes, energy spent on that RCL.
And it would be simple to track and well correlated with military combat.
Do we want to track throwing stones ineffectually at one another or do we want to track murder? Anybody can throw a few creeps at a room. I want a warfare ranking to measure as close as possible the damage done to another players empire. Not energy, not creeps, not structures empire
You can't truly hurt an empire by killing a few creeps. You hurt an empire by razing a room to the ground while optionally signing their controller with profanities.